Stellaris

Stellaris

Forerunner - A Traditions Overhaul
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Update: 3 Jul, 2023 @ 9:45am

1.6.2.

Fixes

> Ascension Paths associated with The Flesh is Weak and Organo-Machine Interfacing should now function correctly.
> Empires with the Teachers of the Shroud origin can now unlock Ascension Traditions.

Changes

> Forerunner now uses a greater ASCII value when overwriting files which should eliminate most compatibility conflicts.
> Sovereignty V (Heritage) now grants 3 months worth of Unity instead of 18 months.

Update: 27 May, 2023 @ 3:50pm

1.6.1.

Changes

> Heritage is no longer limited to empires with fanatical ethics, mainly for better mod compatibility.

Fixes

> Machine Empires are no longer restricted from unlocking Heritage.
> Hive Empires are no longer restricted from unlocking Heritage.

Update: 26 May, 2023 @ 9:05am

1.6.0.

Updated files for compatibility with game version 3.8.

New Content

> Added the Ascension Tradition with all new Paths
> Added the Heritage Tradition with all new Paths
> Added the Wildcard Tradition with all new Paths.
> Cybernetic, Genetic, Psionic and Synthetic Ascension traditions trees have been merged into the new Ascension tradition category.
> Statecraft and Aptitude Traditions have been merged into existing Paths.

Changes

> Conquer Nature (Agenda) is now unlocked by Colonization III.
> Build Relations (Agenda) is now unlocked by Association III.
> Departmental Efficiency (Agenda) is now unlocked by Administration III.
> Oppose the Fallen (Agenda) is now unlocked by Ascension Traditions.
> Military Buildup (Agenda) is now unlocked by Quantity III.
> Impenetrable Border (Agenda) is now unlocked by Deterrence III.
> Leadership Conditioning (Agenda) is now unlocked by Academia III.
> Rightful Claims (Agenda) is now unlocked by Supremacy Traditions.
> Pioneer Politics (Agenda) is now unlocked by Diplomacy Traditions.
> Self Maintenance (Agenda) is now unlocked by Population III.
> Growth Revision (Agenda) is now unlocked by Government I.
> Cognitive Revision (Agenda) is now unlocked by Curiosity III.
> Expansion Revision (Agenda) is now unlocked by Admiralty III.
> Order Revision (Agenda) is now unlocked by Warfare III.
> Curiosity I now increases Scientist Experience Gain by +15%.
> Tranquillity I now increases Leader Experience Gain by +10%.
> Academia I now increases Leader Experience Gain by +10%.
> Admiralty II now increases Admiral Experience Gain by +25%.
> Enterprises I now increases Collection Range by +1.
> Enterprises III now increases Commercial Pact Efficiency by +10%.
> Government II now also increases Council Agenda Speed by +10%.
> Administration III now also increases Leader Capacity by +1.
> Academia III now also reduces Leader Maximum Negative Traits by 1.
> Various localization improvements.

Misc

> Added game start event that enables forerunner_enabled global flag.

Fixes

> Various minor bug fixes.

Update: 20 Mar, 2023 @ 3:22pm

1.5.2.

Updated files for compatibility with game version 3.7.

Changes

> Subterfuge Finisher Effect now grants +2 Cloaking Strength for First Contact DLC users.
> Subterfuge Adoption Effect now increases the chance of Subterfuge technologies appearing.
> Various AI improvements to the AI weights for certain tradition categories.

Update: 5 Dec, 2022 @ 2:20pm

1.5.1.

Fixes

> Fixed the "Common Ground" and "Hegemon" origins unlocking the unused Politics tradition.

Update: 2 Dec, 2022 @ 9:31am

1.5.

Updated files for compatibility with game version 3.6.

Changes

> Expansion Adoption Effect now increases Colony Development Speed by +50% instead of +25%.
> Prosperity Adoption Effect now unlocks the Holy Covenant Federation type if not a machine or hive empire.
> Statecraft Finisher Effect now unlocks the Politics-specific resolutions added with 3.6.
> Prosperity Finisher now increases Planetary Ascension Effects by +50% instead of increasing Megastructure Build Speed.
> Association III now reduces Galcom Actions by 25% and increases Diplomatic Weight from assigned Envoys by 3% instead of increasing Diplomatic Weight by 15%.
> Government III now also grants 18 months worth of Unity whenever a proposed resolution passes in the Galactic Community.
> Physics III no longer grants +1 Science Director per 50 Pops due to a faulty modifier.
> Society III no longer grants +1 Science Director per 50 Pops due to a faulty modifier.
> Engineering III no longer grants +1 Science Director per 50 Pops due to a faulty modifier.
> Physics III (Hive, Machine) no longer grants +1 Researcher per 25 Pops due to a faulty modifier.
> Society III (Hive, Machine) no longer grants +1 Researcher per 25 Pops due to a faulty modifier.
> Engineering III (Hive, Machine) no longer grants +1 Researcher per 25 Pops due to a faulty modifier.
> Physics III now increases Megastructure Build Speed by +33%.
> Society III now reduces Modify Species Special Project Cost by 25%.
> Engineering III now reduces Special Resource Cost and Upkeep for Buildings by 10%.
> Mannequin III has now received a unique effect from the Politics tradition.
> Surveillance III has now received a unique effect from the Politics tradition.
> Minor balance tweaks to Prosperity, Subterfuge and Discovery.

Update: 25 Sep, 2022 @ 12:58pm

1.4.1.
Includes additional improvements.

Changes

> Ideology II now grants +1 Culture Worker Job instead of +1 per 20 Pops.
> Ideology II (Gestalt) now grants +1 Evaluator Job instead of +1 per 20 Pops.
> Ideology II (Memorialist) now grants +1 Death Chronicler Job instead of +1 per 20 Pops.
> Ideology II (Memorialist, Gestalt) now grants +1 Chronicle Drone Job instead of +1 per 20 Pops.
> Aesthetics II now grants +1 Culture Worker Job instead of +1 per 20 Pops.
> Aesthetics II (Gestalt) now grants +1 Evaluator Job instead of +1 per 20 Pops.
> Aesthetics II (Memorialist) now grants +1 Death Chronicler Job instead of +1 per 20 Pops.
> Aesthetics II (Memorialist, Gestalt) now grants +1 Chronicle Drone Job instead of +1 per 20 Pops.
> Aquaculture II now also grants +0.50 Consumer Goods from Pearl Divers.
> Ideology II now also increases Home Territory Fire Rate by +10%.
> Recreation II now also increases Pop Growth by +5%.
> Recreation II (Machine) now also increases Pop Assembly Speed by +10%.
> Recreation II (Hive) now also increases Energy Credits from Synapse Drones by +1.
> Recreation II (Environmentalist) now also increases Habitability by 3%.
> Recreation II (Warrior Culture) now also increases Influence from Soldier Jobs by 0.02.
> Aesthetics II now also increases Consumer Goods from Jobs by 10%.
> Aesthetics II (Machine) now also increases Alloys from Jobs by 10%.
> Aesthetics II (Hive) now also reduces Food Upkeep from Jobs by 10%.
> Enterprises III now also increases Collection Range by +1.

Fixes

> Ideology II (Gestalt) and Aesthetics II (Gestalt) now grants Chronicle Drone Jobs instead of Death Chronicler Jobs.
> Minor code fixes.

Update: 22 Sep, 2022 @ 5:09pm

1.4.

Updated files for compatibility with game version 3.5.

New Content

> Agriculture Path is now replaced by the Aquaculture Path for empires with the Angler civic.

Changes

> Megacorp tradition swaps now use is_megacorp = yes instead of has_authority = auth_corporate for better mod compatibility.
> Various improvements to the AI weights for each tradition category.
> AI empires with the Federation Builder AI personality are now more likely to choose Statecraft.
> AI empires with the Democratic Crusader AI personality are now more likely to choose Supremacy.
> AI empires with the Xenophobic Isolationists AI personality are now more likely to choose Supremacy.
> AI empires with the Inwards Perfection civic are now more likely to choose Prosperity.
> AI empires that border an empire with negative opinion level and superior fleet power are now more likely to choose Supremacy.
> Recreation II (Environmentalist) now adds +1 Ranger Jobs per 20 Pops.
> Bureaucracy I (Megacorp) now increases Unity from Managers by 0.50.
> Administration II now reduces Edicts Upkeep by 25% instead of 50%.
> Bureaucracy II now adds +1 Bureaucrat Jobs per 20 Pops.
> Bureaucracy II (Megacorp) now adds +1 Manager Jobs per 20 Pops.
> Bureaucracy II (Spiritualist) now adds +1 Priest Jobs per 20 Pops.
> Bureaucracy II (Machine) now adds +1 Coordinator Jobs per 20 Pops.
> Bureaucracy II (Hive) now adds +1 Synapse Drone Jobs per 20 Pops.
> Bureaucracy II (Gospel of the Masses) now adds +1 Prosperity Preacher Jobs per 20 Pops.
> Bureaucracy II (Death Cult) now adds +1 Death Priest Jobs per 20 Pops.
> Aesthetics II (Machine) now adds +1 Evaluator Jobs per 20 Pops.
> Aesthetics II (Hive) now adds +1 Evaluator Jobs per 20 Pops.
> Aesthetics II (Memorialists) now adds +1 Death Chronicler Jobs per 20 Pops.
> Aesthetics II (Memorialists, Gestalt) now adds +1 Chronicler Drone Jobs per 20 Pops.
> Ideology II no longer increases Monthly Unity by 15%.
> Ideology II now adds +1 Culture Worker Jobs per 20 Pops.
> Ideology II (Machine) now adds +1 Evaluator Jobs per 20 Pops.
> Ideology II (Hive) now adds +1 Evaluator Jobs per 20 Pops.
> Ideology II (Memorialists) now adds +1 Death Chronicler Jobs per 20 Pops.
> Ideology II (Memorialists, Gestalt) now adds +1 Chronicler Drone Jobs per 20 Pops.

Fixes

> Minor localization improvements.

Update: 20 Jul, 2022 @ 5:36pm

1.3.1.

Fixes

> Hopefully fixed the old traditions getting added by the game when loading a save game created before the 1.4 update.

Update: 19 Jul, 2022 @ 8:42am

1.3.

New Content

> Agriculture Path is now replaced by the Prospecting Path for Lithoid Empires.
> Agriculture Path is now replaced by the Capability Path for Machine Empires.
> Agriculture Path is now replaced by the Aggregation Path for Hive Empires.
> Aesthetics Path for Machine Empires now has unique icons.
> Resurgence Path for Machine Empires now has unique icons.
> Recreation Path for Machine Empires now has unique icons.
> Recreation Path for Hive Empires now has unique icons.
> Aesthetics Path for Hive Empires now has unique icons.
> Ideology Path for Machine Empires now has unique icons.
> Ideology Path for Hive Empires now has unique icons.
> Association Path for Machine Empires now has unique icons.
> Development Path now has new icons.

Changes

> Federation types added with the Federations DLC that were previously locked behind tradition Finisher Effects are now locked behind tradition Adoption Effects.
> All traditions that previously added jobs per 25 Pops now add jobs per 20 Pops instead.
> Devastation II now increases Orbital Bombardment Damage by 33% and grants +1 Unity from Soldier Jobs.
> Association II now adds +2 Envoys instead of increasing Infiltration Speed by +25%.
> Federation II now adds +3 Envoys instead of +2 Envoys.
> Warfare III now adds +1 Soldier Jobs per 20 Pops.
> Admiralty II now increases Ship Evasion by +10 instead of +5.
> Authority III now increases Unity from Enforcers and Telepaths by +1 instead of +0.50.
> Physics II now increases Physics Research from Researchers by +10%.
> Engineering II now increases Engineering Research from Researchers by +10%.
> Society II now increases Society Research from Researchers by +10%.
> Physics III now adds +1 Research Director Jobs per 50 Pops.
> Engineering III now adds +1 Research Director Jobs per 50 Pops.
> Society III now adds +1 Research Director Jobs per 50 Pops.
> Physics III (Machine) now adds +1 Calculator Jobs per 25 Pops.
> Engineering III (Machine) now adds +1 Calculator Jobs per 25 Pops.
> Society III (Machine) now adds +1 Calculator Jobs per 25 Pops.
> Physics III (Hive) now adds +1 Brain Drone Jobs per 25 Pops.
> Engineering III (Hive) now adds +1 Brain Drone Jobs per 25 Pops.
> Society III (Hive) now adds +1 Brain Drone Jobs per 25 Pops.
> Association III now increases Diplomatic Weight by +15% instead of +10%.
> Security III now increases Starbase Capacity by +2 and Mercenary Enclave Capacity by +1.
> Enterprises I (Megacorp) now reduces Branch Office Cost by 10%.
> Enterprises III (Megacorp) now reduces Empire Size from Branch Offices by 25%.
> Aesthetics II (Death Cult) now adds +1 Death Priest Jobs per 20 Pops.
> Aesthetics II (Gospel of the Masses) now adds +1 Prosperity Preacher Jobs per 20 Pops.
> Aesthetics II (Megacorp) now adds +1 Manager Jobs per 20 Pops.
> Accumulation I now also increases Diplomatic Weight from Economy by +5%.
> Accumulation II now also increases Diplomatic Weight from Economy by +5%.
> Accumulation III now also increases Diplomatic Weight from Economy by +5%.
> Development III now grants +1 Building Slot instead of +2 Building Slot(s).
> Manufacturing I (Machine) now reduces Robot Assembly Cost by 10%.
> Manufacturing I (Hive) now increases Monthly Alloys by 10%.
> Bureaucracy I (Hive) now increases Unity from Synapse Drones by 0.50.
> Bureaucracy I (Machine) now increases Unity from Coordinators by 0.50.
> Administration III (Gestalt) now increases Resources from Jobs by 5%.
> Resurgence I (Machine) now increases Diplomatic Weight from Technology by +10%.
> Resurgence III (Machine) now grants +1 Robot Modification Point(s).
> Tranquility III now increases Unity from Farmers, Miners and Technicians by 0.20.
> Tranquility III (Hive) now increases Pop Growth Speed by 10%.
> Authority I (Gestalt) now increases Starbase Capacity by +3.
> Authority III (Machine) now increases Starbase Capacity by +2 and reduces Robot Upkeep by 15%.
> Authority III (Hive) now increases Starbase Capacity by +2 and reduces Job Upkeep by 10%.
> Aesthetics III (Hive) now increases Monthly Unity by +10.
> Population III now increases Pop Growth by 10% instead of 20%.
> Population III (Machine) now increases Pop Assembly Speed by 15% instead of 20%.
> Supremacy Adoption Effect now reduces Ship Build Cost by 10% instead of increasing Naval Capacity by +20.
> Expansion Finisher now reduces Empire Size Effect by 25%.
> Statecraft Finisher now grants +1 Civic Slots instead of +2 Envoys.
> Subterfuge Adoption Effect now also increases Encryption by +1.
> Subterfuge Finisher now also increases Infiltration Speed by +50%.
> Prosperity Finisher now increases Megastructure Build Capacity by +1 and Megastructure Build Speed by +25%.

Fixes

> Minor localization fixes and tweaks.