Stellaris

Stellaris

Realistic Pirates [3.14.☠]
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Update: 4 Mar, 2022 @ 12:00pm

version="3.3.2.2"
adjust raidcost factor - scaling with time and difficulty factor (1/4 for AI reverse ^^)
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/b5898f64cfb158d8edd15236c2a5f005eea11d3a

Update: 4 Mar, 2022 @ 6:48am

More compatible with Crisis Manager - MidGame and GKE (The Great Khan Expanded)

Update: 3 Mar, 2022 @ 2:26pm

minor

Update: 3 Mar, 2022 @ 2:20pm

3.3.2 + tob
adding Twinks Pirate City
re-adding pirate station on pirate birth (from 1.9 - suggestion by WP)

Update: 1 Mar, 2022 @ 3:12pm

Update: 28 Feb, 2022 @ 11:08pm

+ Menu Settings for Marauders/Mercenaries/Pirate Republic

Update: 28 Feb, 2022 @ 5:26am

version="3.3.1.5"
- minor fix to exclude primitives
+ minimal support Marauders Remodeled
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/f874b7b27c15c741bf4a2b99bf505a388813a92b

Update: 28 Feb, 2022 @ 2:04am

version="3.3.1.4"
Full support Pirate Republic for Wave Pirates
Fix ship oversize somehow
Possibility of rebirth of Marauder Enclaves
Sync with Khan mod
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/f1a69ef304847bd0963005c399f30f555a9a27ca

Update: 27 Feb, 2022 @ 2:37am

version="3.3.1.3"
improved pirate republic
improved ai support + another fallback
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/d62a59f604ea6e29fe78526e1de880126137500c

Update: 26 Feb, 2022 @ 12:29pm

version="3.3.1.2" - sync with Khan mod:
* Improved owner on Marauder System Liberated
* marauder_defense_army