Stellaris
Realistic Pirates [3.14.☠]
Mostrando 121-130 de 157 aportaciones
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Actualización: 31 MAR 2022 a las 4:17 a. m.

fix few bulwark issues
sync with The Great Khan Expanded

Actualización: 23 MAR 2022 a las 10:15 a. m.

version="3.3.3.0"
fix outer_bulwark diplo
bulwark code opt

Actualización: 15 MAR 2022 a las 7:57 a. m.

Hotfix error.log spam - thx Dukko for report

Actualización: 14 MAR 2022 a las 7:55 p. m.

few changes for the outer bulwarks

Actualización: 14 MAR 2022 a las 3:37 a. m.

version="3.3.2.7"
fixed few scopes
added Privateer scaling with settings + disable option
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/c5cfcdfd62640c875f47df30bcacd3350e1b69c9

Actualización: 12 MAR 2022 a las 1:20 p. m.

version="3.3.2.6"
more compatibility using merger_trigger (Human Fallen Empire, ZoFE, The Empty Vagrant)
re-add vanilla pirate effects for backward-compatibility

Actualización: 8 MAR 2022 a las 12:33 p. m.

Optimization: Replace a lot of deprecated vanilla pirate scripted effects with new syntax

https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/d5b260453203e75a19676ed9ac247fe9ffd8f0aa

Actualización: 6 MAR 2022 a las 3:35 p. m.

improved Pirate Republic start
+ adding pirate fleet effects (not that important)
+ fix second Pirate Republic start (more restrictive)
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/687c197f80ddae2ca179a19769d023fac38baeb2

Actualización: 6 MAR 2022 a las 1:34 a. m.

better pirate army scaling with difficulty

Actualización: 6 MAR 2022 a las 12:52 a. m.

few adjustments
made minor compatible with Ethical Gestalts
made pirate army scaling with difficulty
https://github.com/F1r3Pr1nc3/Realistic-Pirates/commit/bd6c4bc89ba94bed8832ca4338901368770dcacf