Stellaris
DarkSpace (Stellaris 4.0)
Hiển thị 81-90 trong 158 mục
< 1 ... 7  8  9  10  11 ... 16 >
Cập nhật: 4 Thg09, 2022 @ 11:24am

Update 04.09.2022:


Misc:
- multiple localization changes
- adjusted different values, costs, modifiers
- internal code changes/improvements

- Gods Vengeance perk (rework):
- increased unity production
- produce with Sanctum-building Zro for Voidangels
- Sanctum-building got a new icon
- Voidangels are energy-based "battleships" (cant have armor or kinetic damage)
- VoidAngels are similar to battleships but much faster, cost Zro+Unity
- finishing special projects increased unity production even more (+50%)

- Array Of The End crisis-perk (Halo origin):
- increased bonuses of the crisis structure (Array Of The End) = you can now shot the normal Halo faster

- Return crisis-perk (Nomad origin):
- added bonuses to the Nomad-Assembly (crisis structure) to have a better chance against many empires

- Nomads:
- ship energy upkeep reduction from -25% to 0% (origin bonus), extra naval cap from +250 to +750
- starting planet efficiency debuff modifier changed
- new perk ("Back To The Roots") that unlocks a policy to make planets important again for Nomads (-99% job production + pop growth debuff changes to -20%!), but removes yearly +2 manpower gain
- nerfed several tradition parts, added missing background textures
- added new/changed existing localization
- have now +20k larger resource capacity

- Prism origin:
- improved nearby start system visuals (2 more crystal systems)
- can now terraform ice/crystal asteroids into small Prism worlds
- changed origin picture

- Hyperflora origin:
- changed origin picture

- Borg origin:
- can turn habitats into more Borg planets (decision)
- can now build habitats from gamestart, but more expensive (2x cost)
- starting blocker is now harder to remove/stronger effects
- changed start system initializer

- Solarflare origin:
- removed destroyer starttech
- start with 1 extra perk slot (prev 2) and 3 FE techs
- nearby Solarflare system has the capital world with an orbital ring (of the dead first-contact-empire)
- has 3 pops less at start
- changed origin picture

- Requiem origin:
- nerfed capital modifier
- changed origin picture

- Ark of Constructors origin:
- changed origin picture
- adjusted some costs

- Phoenix Empire origin:
- removed destroyer+cruiser from starttechs
- removed dark matter deposit
- removed the 3 FE-techs
- has mega engineering + can already build megastructures
- capital changed to Ecu planet
- capital has tons of blockers for more jobs, housing and more
- player has to remove A LOT of special blockers to "repair" planet, unlocks jobs above
- start system initializer changed
- not for Hiveminds

- Phoenix Regime civic:
- cant be used with Crusaders anymore
- replaced unity bonus with naval cap (+75%)
- increased war exhaustion bonus to 50%
- removed -5% ship upkeep modifier

- Crusaders civic:
- cant be used with Regime anymore
- naval cap modifier from 75% to 60%
- ship upkeep from -10% to -5%

- Certus civic:
- empire sprawl reduction to 15%
- added 3 envoys
- removed food & consumer goods modifiers
- increased cost of their unique shields (rare resources)
- added +5% pop food upkeep

- Spectrals civic:
- ship alloy cost reduction from 15% to 10%

- Warlord civic:
- removed +5 planet stability
- leader exp from 50% to 25%

Cập nhật: 16 Thg08, 2022 @ 8:15am

- Hyperflora origin: pop growth increased for society technology ("Optimized Weather") + tech faster research speed (other planets have -50% pop growth due 0 habitibility + -75% reduction from trait)
- removed unity/influence costs of certain ships (from civics like Hearts of Iron, Warlord)

Cập nhật: 14 Thg08, 2022 @ 9:19am

PATCH:
- Certus planets dont need the construction tech anymore, just the megastructure "Innovator" finished
- Certus civic bonuses nerfed (empire sprawl)
- Allmacht origin improved:
=> increased planet size of the capital
=> structure produces some research points (either engineering or physics, dependent on the player's choice)
=> bonus adjusted to shown 50%
- nerfed "Immortal" planets (Vi origin)
- changed appearance of the StellarEngine (the teleporting gigastructure) + has now 35 shipyards (prev.25), fixed localization of the admin-jobs, cant be used below 400 stars anymore
- reduced again the total mod size (in mb)




NEW ORIGIN: "Hyperflora"
- inspired by Catalytic Processing (civic) + Tree of Life (origin)
- perfect for one-planet-challenge/tall gameplay
- only for Plantoids + Fungoids
- transform food +energy into alloys, but in a better rate
- receive 50% more orbital damage, 50% slower colony settlement, -50% habitability on all other planets
(are all 3 negative modifiers/weakness of this empire)
- can terraform Gaia worlds to Hyperflora worlds, but very slow
- mostly dependent on their capital world
- has a new technology to increase pop growth (society, 50 levels)

Trait:
- "Hypertrophic"
- have +50% pop growth + 100% habitibility on Hyperflora worlds (their capital)
- have -75% pop growth on ALL other worlds
- have -100% habitibility on normal planets (non ideal)

Origin Start:
- start on a Hyperflora world
- decision 1 - Hyperflora can grow up to district size 150
- decision 2 - more job slots for research, unity + new job to transform food+energy into alloys
- decision 3 - housing, amenities, crime reduction

Cập nhật: 8 Thg08, 2022 @ 10:41pm

- Quick hotfix for resource bug

I left by accident a resource file in the mod which caused resourced to be always 0, I removed it.
Was not visible for me because I had other mods installed while testing this time.

Cập nhật: 8 Thg08, 2022 @ 10:12am

BASE PATCH:
- nerfed Hivemoons, Aero Dragons, Willpower titan, Deathstar (by DS/Vanilla standards, dont compare it with other mods)
- buffed Kompass (large habitat structure in the galactic core)
- already built megastructures dont appear in the construction list anymore (the most already were like this)
- Nomads can now turn slaves into manpower (planetary decision)
- Onyx Matrix (perk) now easier to build + jobs produce a bit more
- Onyx Programming (planetary decision for Borg -origin, Spectrals -civic, Gray Tempest -origin) now cheaper to use (2500cr -> 1000cr each effect, 300nanites -> 150 nanites when you play the Gray Tempest origin)
- Science Academy does not produce minor artifacts without the DLC "Ancient Relics" anymore
- reduced mod size (in MB), more improvements will follow
- Unbidden portraits - remove background particles
- removed Hiveworld + Ringworld origin (because Arcane and other origins replace them + origin becomes with new updates too long)
- Neutronpower (Allmacht megastructure) origin buffed (35%->50%) # change also loc
- fixed an issue with Gigastructures where a Giga-digsite exploded the capital planet in certain DS origins like "VI"
- all Arcane buildings (Arcane ascension perk) buildlimit increased (+10 each building, now 20-25x in total for every type)

MEGASTRUCTURES:
- perk "Age of Empires" got 2 new megastructures - one to produce food ("Orbital Hydrosphere") and one for consumer goods ("Apex Industry")
- Nano Factory modifiers nerfed (specialist output 7% -> 5%, resource production stays the same)

SUPERWEAPONS:
- building cost from 75k to 50k alloys in main stages
- the design of the Darkmatter-Ripper got a complete overhaul

BALANCE:
- Spectrals civic adjustments
- many other civics got adjusted/nerfed
- adjusted planet and base bonuses of several origins
- Arcane Ringworld (Arcane origin) pop growth reduction adjusted, now also works for machines
- Utopia origin got more blockers, planet class Stahl nerfed

AERO-SPECIES: (that lives on Gas Giants or Molten Worlds)
- pops have no consumer goods upkeep (but jobs)
- origin trait now reduces habitibility on normal worlds by -100%
- special jobs output/upkeep improved
- origin stats adjusted

Stellar Engine:
- perk now only for vanilla galaxy sizes (to avoid problems with the stellar engine systems)
- cost+buildtime reduced
- removed district, jobs are now added with a limited deposit
- has new job to produce all resource at once (so jobs dont switch priorities when teleporting around)

Ark of Constructors -origin:
- fixed appearance (planet tilt)
- reduced decision cost to increase planet size
- Research districts now provide housing, upkeep from 9 cr -> 5 cr

SPECTRALS:
- Cores are not neccessary anymore and will some day be replaced/reused (construction removed for now but works in savegames)
- civic bonuses adjusted - its now an energy+living metal based empire!
- Galactus/Nier minimum range removed (combat loops vs strike craft shouldnt happen so easily anymore)
- purging pops/Exterminatus bombardment creates 2 living metal (needed for buildings)
- have now 2 unique buildings, both for capital planet
- moved bonuses from buildings to edict, costs living metal

Endzeit rework (Spectral crisis path - endgame ship)
--- aura much stronger now
--- 4 -> 2 Red Lances
--- main gun incredible powerful
--- reworked model (custom, first try so please be gentle)

Cập nhật: 2 Thg07, 2022 @ 6:35am

Update 02.07.22:
- Crusaders = not for machines, but now for gestalt (Hivemind), access to Exterminatus
- New civic: "Regulated Consumption" pops need no CG upkeep, but +25% food (not for jobs!)
- organic DS portraits: fixed wrong/missing planet preference on normal planets

Cập nhật: 30 Thg06, 2022 @ 7:21am

Quick Hotfix:

- Nomads: localisation fixes for Nomads, added info about Nomad-Gate (so players know they can connect their starting planet with the galaxy if they want to)
- Nomads: building "Void-Outpost" to stop pop conversion into manpower, if built on a planet
- Hiveworld origin (-5% pop food upkeep)

Cập nhật: 29 Thg06, 2022 @ 7:45am

NOMAD REWORK!

Please us this until I have a working wiki page for this now kinda large mod :)

https://www.reddit.com/r/Stellaris/comments/vnhmkh/advanced_playable_nomad_origin/

Cập nhật: 22 Thg06, 2022 @ 9:01am

Update 22.06.2022:

Misc:
- multiple localization changes
- fixed many error log entries (werent harmful, just annoying for other modders/people who look for crash reasons in mod conflicts)
- fixed different code parts that changed in past updates, which caused small errors
(like wrong component restriction = wasnt able to build ship Voidangel+Hivemoon)
- Hivemoons (Galactic Plague -origin) do not appear in shipyards for other empires anymore
- Arcane -origin blocked for Servitor/Assimilator
- Certast Cluster -origin blocked for Servitor/Assimilator

Superweapons:
- Halo + DarkMatterRipper costs adjusted (Halo origin is still better with the Halo), buildtime for each step from 6000d to 4000d

Civics:
- Phoenix Regime: ship upkeep reduction nerfed

Halo origin/perk:
- Halo perk standalone, Halo origin receives broken Halo in a nearby system
- Halo origin receives +10% megastructure buildspeed

Cập nhật: 15 Thg06, 2022 @ 11:26am

Update 15.06.2022:

Basics:
- ship limit compatibility: added NSC ships to country limits
- Immortal terraform link: from condition to potential (so not all empires see it anymore)
- changed different planet types

Civics:
- Certus: changed pop consumer goods upkeep reduction to 100%, added pop food upkeep +20%, removed envoys from civic but added to Innovator megastructure (perk)
- Spectrals: ship upkeep from -50% to -30%, cant use the civic "Rapid Replicator" anymore
- adjusted Warlord & Phoenix Regime civic bonuses

Ascension perks:
- Onyx Matrix perk: enables Onyx-Programming (planetary decision) for machine worlds and similar planets, changed cost of creating an Onyx planet
- Megastructure perks (Age of Empires, Emperors Will): finishing one now counts as finished megastructure for the Galactic Wonders perk
- Megastructure perks (Age of Empires, Emperors Will): removed upkeep of rare resources
- Megastructure perks (Age of Empires, Emperors Will): rebalanced all megastructures, upkeep changed, buildtime adjusted
- Gods Vengeance perk deactivated until the coming overhaul of this perk arrives