RimWorld
Scattered Stones
Se afișează 11-20 din 20 intrări
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Actualizare: 15 sept. 2021 @ 17:56

Settings update
- There are now mod settings that allow you to adjust the min/max scale of the randomization, as well as the amount of random offsetting.
- Some nice performance optimizations, too.

Actualizare: 12 sept. 2021 @ 1:48

Tweaked the fix in the previous update to improve it further.

Actualizare: 12 sept. 2021 @ 1:12

Pushed out the real fix for the problem involving filth spawning on unreachable tiles. The fix before was a temporarily solution, but caused save games to take a few extra seconds to load. The new fix is a permanent solution.

Actualizare: 11 sept. 2021 @ 2:46

Cliffs along the water will no longer have debris

Actualizare: 11 sept. 2021 @ 2:08

The random properties are now deterministic. That means that the scale, rotation, and offset of each chunk will persist between sessions.

Actualizare: 10 sept. 2021 @ 22:46

Removal of some leftover debug code from the previous update.

Actualizare: 10 sept. 2021 @ 22:38

Hotfix to not place any rock filth under unreachable corner tiles. Applies to existing saves too.

Actualizare: 10 sept. 2021 @ 14:06

[Auto-generated text]: Update on 9/10/2021 2:06:34 PM.

Actualizare: 10 sept. 2021 @ 13:34

[Auto-generated text]: Update on 9/10/2021 1:34:30 PM.

Actualizare: 10 sept. 2021 @ 13:13

[Auto-generated text]: Initial upload.