Stellaris
Animated Hollow Portraits: Revisited
Visualizzazione di 1-10 elementi su 16
< 1  2 >
Aggiornamento: 19 mag 2023, 0:21

8.0.0 Update for Stellaris version 3.8 "Gemini"

  • Update prescripted empire to use the new prescripted ruler class and trait system
  • Update shared triggers

Aggiornamento: 25 mar 2023, 20:07

7.0.1 Do not randomize the second horrorworm portrait set - causes issue due to not having corresponding namelist(s)

Aggiornamento: 23 mar 2023, 16:49

7.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Update Eldritch Devourers personality with new features
  • Update shipset with missing critter weapons and colonizer entities
  • Update Dimensional Horrorworm shipclas (etc.) to default to artillery behavior
  • Update shared triggers for Pop portraits
  • Remove global flag
  • Add compatibility trigger has_horrorworm_portraits_revisited_active

Aggiornamento: 8 dic 2022, 19:08

6.0.1 Duplicate random species names for the additional species classes

Aggiornamento: 7 dic 2022, 21:10

6.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Minor namelist updates
  • Update hair to attachment
  • Add new roles to the Dimensional Horrorworm ship computers
  • Prevent AI from using dark matter reactors or thrusters on Dimensional Horrorworms (the game applied this change to the built-in dark matter reactors and thrusters)

Aggiornamento: 11 giu 2022, 22:23

5.1.0 Add a second, optional Eltryrad shipset option that falls back to the Necroid ship appearance and requires the Necroids DLC to use

Aggiornamento: 20 mag 2022, 0:14

5.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Update shared triggers
  • Use memory optimization feature for effects and a trigger
  • All static text moved to localisation (name lists, species random names, prescripted empire, custom starting system)
  • Update the default Dimensional Horror ship design to be valid by default

Aggiornamento: 28 feb 2022, 0:01

4.0.0 Update for compatibility with Stellaris version 3.3 "Libra"

  • Integrate base game script changes
  • Use a shared set of triggers for job-based portraits

Aggiornamento: 2 gen 2022, 20:07

3.0.2 Minor tweaks

  • Portrait selectors based on job category, not pop category - my goal is for the Pop portraits to be based on the job, not the Pop's stratum
  • No longer ignore portrait duplication for the pre-scripted empire

Aggiornamento: 11 dic 2021, 21:56

3.0.1 Don't break the base game diplomacy rooms - fix is to name the new file to load before the built-in file