Stellaris

Stellaris

Wiirlak Additional Civics & Origins [3.14]
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Update: 27 nov 2021 om 1:49

Balance :

- Immortal Origin has +2 leader pool size.


Fix :

- Slightly better at hiding the Habitat Builder Civic locked version.

- The Brain Slug Symbiosis Civic :
- Event will properly target all of the native / main species pops (even if modified by thechs or others).
- Also can't spawn the main pop without the Brainslug trait by using cloning and others Organic pop assembly.
- Localisation was incorect in the 1st Brain Slug Civic event.

Update: 23 nov 2021 om 12:55

New :

- Solidarity Civic* - Open for everyone
- Can't use slavery.
- -5% Pop Housing Usage.
- Create 1 Housing per 20 pop.
- Pop Housing usage reduced by 5/10% if you have 1/2 of these conditions :
- You are under or equal Administrative Capacity.
- Your monthly Unity Gain is over or equal to 500.
- Pop Housing usage reduced by 15% if half (or less of) your inhabited planets is size 15 or lower, ring world count twice as planet over 15.

* Designed idea by En K


Balance :

- Ship Builder Civic : Now include the Menacing and Star-Eaters ships to the ship types that rewards you when unlocking them.


Fix :

- Habitat Builder Civic : The normal version was able to be taken at empire creation, that was not intended.
- Properly fixed Habitat Builder Civic when playing MP (it was only fixed in solo game as last update).
- Old Acquaintance Civic had missing DLC requirements.
- Missing localisations.

Update: 22 nov 2021 om 12:08

Habitat Builder fixed with voidborn

Update: 22 nov 2021 om 9:18

Small fix

Update: 22 nov 2021 om 9:14

Added - New Civics that I call "Generic", because they are open for (almost) everyone, including Megacorp / Gestalt :

- Traditionless Civic - Open for everyone.
- Make it not possible to gain Unity, and so no Traditions.
- Unity gain by events can still be used, that's by purpose.
- Unlock a Ascension Perk every 10 years, after 7 slots it switches to Civics slots.
- Reforming government will still cost 250 Influence but you will be refund and no cooldown.
- +2 Edicts +50% Duration -30% Cost.
- +2 Monthly Influence +1 Tech Alternative.
- +3 Leader Poolsize +2 Skill Level.


- Observationist Civic - Open for everyone that's not Xenophobe or Genocidal.
- Give unity when a Observation Post is built (there's a security so it can only happened once per planet).
- It also give a temporary boost to Happiness and Society Research.
- The boost duration is increased for each tier of Unchained Knowledge, higher tier being way more benificial.
- +25% Society Research from Space.


- Old Acquaintance Civic - Open for everyone that's not Xenophobe or Genocidal.
- At the start of the game, you know the Enclaves / Caravaneers.
- Enclaves have a +20 opinion.
- The Caravaneers offer you a Free Reliquary.

- Aramada Initiative - Open for everyone (except a few civics that add starbases).
- Start with a fleet of 5 Corvettes.
- +50% Naval Cap +25% Federation Naval Cap Contribution.
- -15% Ships Upkeep +10% Build Speed while in a Defensive War.
- -50% Starbase Capacity +50% Starbase Upkeep when Over Capacity.

- Brain Slug Symbiosis - Open for everyone
- Add the Brain Slug trait.
- +15% Cost to Modify Species.
- Could there been something more to having a friend inside our brain ?

- Habitat Builder - Open for everyone (can't be picked at empire creation)
- Habitats -25% Cost +10% Jobs Production +10% Habitability
- Void Dwellers version (can be picked at empire creation) : Habitats -33% Cost +15% Jobs Production +15% Colony Build Speed
- Effects will double if Voidborn (the Ascension Perk) is taken, it will also lock the civic.

- Ship Builder - Open for everyone
- Give 10% to the next ships tech you have and rewards Unity (include Titans / Juggernaut / Colossus)
- Ships -10% Cost & +10% Speed
- 10% Pops Engineering Production


Balance :

The following Origins has become Civics :
- The Planetary Defense Protocol : it has keep the modifiers (slightly edited), no unlocked techs or start with a fortress.
- Growing Pods : It's now +10% Growth Speed & +25% Colony Developement.
- Border Control : It's now +3 Defense Platform +10% Damage +15% Hull +1 Encryption +1 Influence in Defensive War -25% Ship built Speed -30% Naval Cap
- The 1st tech is given at the start of the game, and you still start without fleets but with a Starhold that don't have a Shipyard or Crew Quarters.


- Living Planet time to change a planet has been increased by 5 years.
- Each influencing perks modifies the value (instead of the most powerful one only).
- Energy Upkeep has been decreased only when having the Mastery of Nature Perk (by 10 Energy and 5 Food).
- The Hive Worlds Perk only change the malus into a bonus.
- Having both the Hive Worlds & Mastery of Nature Perks will combine effects.
- The starting Hive World (the capital) will also have the modifier that add +5% Pop Production.
- The districts have been debugged and the standards blockers can't spawn anymore.
- The +10% pop growth / assembly & -10% pop decline are now given by a unique trait, so only the main species will benefit from it (and possibly cross-breed); the trait also has -20% Habitability.
- Not availaible to Lithoids anymore.

- Metalic Shapeshifter slaves cost double the energy cost on the slave market.
- The Metalic Shapeshifter Origin has his +15% Alloys Upkeep changed to +25%.
- The Metalic Shapeshifter Origin need to be militarist to be used.
- The Metalic Shapeshifter Trait give +1 encryption / decryption.

- The Xeno-trading Origin receive a -50% Sprawl from Branch Offices & +5 Diplo Acceptance.
- But it loses Diplo weight from envoys and the +150% Improve Relation Boost has gone down to 100%.
- The 10% Trade Value bonus has been deleted.
- Every year, receive +10 Unity per different species of sapient pop that has Full Citizenship.

- The Nanite Foundries Origin has a new unique trait that add +5 Pop Production.
- Start with +3 Nanites instead of +2; colonies have a decision to create a new Foundrie that add a +1.
- The robots needs Nanites to be in top shape, as such each robots consummed 0.01 Nanites per month.
- Not having enough Nanites at the end of the month, would kill a pop.
- Has access to 4 uniques campaigns, that use nanites.

- The Ecumenopolis Origin has its deposits fully reworked so you don't crash your economy immediatly (included upkeep / production / quantity).
- It supports playing Catalytic !
- The districts have been debugged and the standards blockers can't spawn anymore.

- The Nyctophobia Origin has his penal colony properly receive the Penal Colony designation.
- It spawn with 4 pops total now, instead of 2 - and a mining district so they can work.

- The Xeno-communication Origin has now the following policies locked up and cannot be changed : Diplomatic stance, First Contact Protocol, War Philosophy, Orbital Bombardment, Native Interference, Pre-Sapients & Purge.

- The Zro Manufacturer Origin need to be Spiritualist to be used.

- The malus caused by the loss of The Crown, also add +20 Crime.

- The Genetic Selection Origin now has its Leader Enhancement policy locked to the highest / best option.
- It starts with a second trait, to gain a few more bonuses.

- The Space Age Origin has a slight edits to its techs to increase bonus at late and last level.

- The Overlord Origin has a slight edits to its bonuses.

- The Robots Factories Origin has been deleted has it was too close to the original Mechanist Origin.
- BUT the featured deposit has been added to the Mechanist Origin !

- The Dreaming Void Civic Ship Hull -20% => -10% & -10 Stability => -5.


Fix :

- Missing localisations.
- Updated localisations with the new changes.
- Added more icons to localisations.
- Fixed some codes errors
- Improves performances

Update: 20 okt 2021 om 11:42

Balance :

- The Ecumonopolis & Living Planet Origin cannot be taken with the Idyllic Bloom civic (as they should not be used on their "perfect" capital)

- The Nyctophobia Origin has been tweaked to be more competitive :
- +15% Unity => +33%
- +15% Starbase Influence Cost => +10%

- The Living Planet Origin has a new tech just for it, it give a small -5% Cost and Time Reduction for Terraforming
- It also unlock a decision that will let you transformed an habitable planet into a Hive World (less costly and time consuming than the perk, but having the perk decrease even more the cost while giving a small buff)

Update: 20 okt 2021 om 7:39

Fix :

- Localisation fixes and updated
- chinese localisation added

Update: 18 okt 2021 om 7:45

Updated to 3.1.2 !


New Origins :

    Overlord :
  • +15 Subjugation Acceptance
  • +20 Subject Trust cap
  • -50% Subject Power Penality

  • +15% Subject Tax
  • +50% Empire Sprawl Penality
  • +50 Subject Integration Cost
  • -0.5 Subject Integration Speed

  • Has a lot of bonuses for acting as an Overlord such as :
    - Having subjects (more is better)
    - Being in a Federation (which accept subject is better)
    - Being part of the Galactic Council (less seat is better as having a permanent seat)
    - Being the Custodian (permanent seat is even better)
    - Being the Emperor (without Council; or a bit less good, without Election)
    - Having Custodian Reforms / Galactic or Imperial Institutions / Pax Galactica

  • Has a lot of maluses for not acting as an Overlord such as :
    - Not having subjects
    - Not being in a Federation
    - Being in a war (even more if it's a rebelling subjects or rebels against the Emperor)
    - Losing your status (Custodian, Council member, permanent seat, etc..)

  • It does mean, you start with a malus until you can have subjects - and in a lesser way, join a Federation.
  • Missing LANG !! (Not anymore, has been updated)


Fix :

- AI empire not having the full effects on some origins.
- Graveyard archeology : check the origin of the empire instead of the fleet (may have work anyway, but code is cleaner).

Update: 18 sep 2021 om 7:48

Balance :

Border Control :

Added :

  • +1 Encryption
  • -30% Naval Capacity

    Changed the :
  • -50% Ship Built Speed to 25%
  • Removed the Ship Upkeep

Update: 17 sep 2021 om 15:32

Fix :

- All Origins & Civics that had their species requirements broken by the update.
- Deposits may have bugged too, should not anymore


Balance :

Living Planet :

    Added :
    - +10% Pop Growth / Assembly Speed
    - -10% Pop Decline Speed