Stellaris

Stellaris

Wiirlak Additional Civics & Origins [3.14]
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Update: 18 jan 2022 om 11:09

New :

Mining Cities Civic - Generic :
+2 Housing & +5 Amenities per Mining District.
-1 Housing per City District.
Miners Produces Engineering +2
Mining Disctrict Time +50%
District Upkeep +25%

Mining Cities Civic - Lithoid only :
+2 Housing & +5 Amenities per Mining District.
-1 Housing per City District.
Miners Produces Engineering +3
Mining Disctrict Time +35%
District Upkeep +10%


Empire Specialization V3.1 :

Empire Specialization - Ascension Completion :
- Start when an Ascension Path is completed (for now, Bio / Synthetic paths only - included for Hive and Machines).
- Gain a unique powerful modifier, and some Unity.
- OR an enormous amount of Unity but restructure completly your government !
-- Beware, this will have an enormous impact on your game !
-- In case you're curious about this "reform", one exemple : Change your standard empire perfecting biology into an Hivemind !
-- To avoid wrecking havoc, I had to adapt a lot of the old code to still work with your the origin selected at empire creation; apply only on MY origins ! Concerning the vanilla's one, it should be okay, but no guarantees.
-- You will keep your locked civics from this mod, and some vanilla ones, like the genocidals.
- If you have a mod that let you have more than one Ascension Path, then the 1st completed one will be selected.

Update: 23 dec 2021 om 14:59

Fix :

- Government Reform Civic :
+ No more double Influence received when taken.
+ No more duplication glitch of the locked version on some cases.
+ Option to skip the event when prompted, to avoid spending 10k if you don't want to, but has a small influence cost.

Update: 23 dec 2021 om 14:12

New :

- Empire Specialization V2 :

- Empire Specialization :
+ Ethics are now in place and working.
+ The Empire Specialization event happen after 15 years.
+ AI has weight for everything, based on authority / ethics / civics / traditions / ascensions perks.

- Empire Specialization - Ambitions has been added :
+ The Ambitions Specialization event happen at 50 / 100 / 150 years.
+ AI has weight for everything, based on authority / ethics / civics / traditions / ascensions perks.

- Empire Specialization - Advanced Ambitions has been added :
+ The Advanced Ambitions Specialization event happen at 200 years.
+ Advanced Ambitions can only be picked from a previously selected Ambition.
+ Those are greater version of the previous one.
+ AI has weight for everything, based on authority / ethics / civics / traditions / ascensions perks.


Balance :

- Planetary Management Civic : Can't clean all blockers on relic / tomb worlds, nor when Terravore.

- Ecumenopolis & Starless Origins : Can't be used with the Anglers civic.

- Terrain Exploitation Civic : Can't be used with the Anglers civic.

- Old Acquaintance Civic : Can't be used with the Pompous Purists civic.


Fix :

- External Tolerance Army Health bonus has been corrected to his intended value of 100%.
- Genetic Selection traits were incompatibles between themselves.

Update: 10 dec 2021 om 2:11

New :

- Added Empire Specialization V1.1, Ethics has been added, but not activable yet.
- They are equivalent to choosing a ethic, for exemple : Materialist give +5% Research Speed −10% Robot upkeep.
- You would gain as much, it does not import if normal or fanatic.

Update: 9 dec 2021 om 7:53

New :

- Added Empire Specialization (host has the choice to enable / disable), it will let you choice between different bonuses depending your Authority, Ethics, etc...
- For now, as a test version, it only include the Authorities and the Gestalt Ethic (so no choice outside of Hive / Machine empire).


Balance :

- Can't use the Planetary Management's decisions on a ressort world.


Fix :

- An event was firing too frequently for nothing, it should only fire when necessary now.

Update: 5 dec 2021 om 11:41

Added :

- Planetary Management Civic - Open for everyone :
- Unlock 4 Decisions which will all do different things like :
- Increase Production
- Increase Habitability
- Increase Max District
- All increase District Upkeep

Update: 4 dec 2021 om 6:34

Balance :

- The Ship Builder Civic give half less Dark matter when unlocking a menacing ships, but give some menace.


Fix :

- The Technological Ascendancy Ascencion Perk was not giving it's 1.5 effects to the rare techs.
- The Living Planet Decision will not be able to be used on Tomb / Relic / Habitats / Machines / Ring Worlds & Ecumenopolis.
- Traditionless Civic was still on the debug delay.
- A few civics had events not firing on some rares conditions.

Update: 1 dec 2021 om 11:06

Balance :

- Government Reform Civic :
- Event can only happened 6 times.
- Timer between event has been increased.
- Added 10 000 Energy cost, and so an option to skip if not enough.
- Influence path give 50 less Influence.
- Megastructures option can only appear if you have : any DLC that let you create Megastructures & the tech for it.
- Failsafe has been added (inluding for people who already picked it before this update).
- Failsafe to not see the (un)locked when you have the other.


Fix :

- The event timer from Brain Slug Symbiosis Civic was still in debug mode, has been corrected.

Update: 30 nov 2021 om 9:30

Added :

- Government Reform Civic (only during a game) - Open for everyone :
- Will lock itself once taken.
- Make reforming government free and no cooldown.
- Will make event to reform your government into different ways after a few years, options are :
- Civics
- Edicts
- Influence
- Unity
- Megastructures
- Any path taken, will be proposed again, into a more powerful form (there are 2 or 3 steps, in each).

Update: 27 nov 2021 om 7:14

QoL :

- The Solidarity Civic will now separate into 2 distinct empire modifiers, if you have gain the bonuses from :
- Small planets count,
- and, the Unity / Admin cap.