Stellaris

Stellaris

Special Colonies Overhaul
Näytetään 61–70 / 87
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Päivitys: 2.7.2021 klo 1.23

- Fixed special habitats don't have Voidborn AP bonus.
- Add more options for news about other empire's special colony.

Päivitys: 14.6.2021 klo 17.15

Fixed "DistrictOverhaulTestBranche" habitat districts are enabled even when the mod isn't enabled.

Päivitys: 21.5.2021 klo 6.46

For Stellaris 3.0.3.
- The second-tier resort or thrall capital buildings now require 20 pop (same as vanilla). And the third-tier capital buildings now require 50 pop.
- Updated for PD v3.0.3 update.
- Resort Visitors now require full citizenship (in Stellaris 3.0, resident pop can' enjoy amenities).
- Resort colony now has clerk jobs per 10 pop.

Päivitys: 15.5.2021 klo 7.36

Now this mod will set "SCO_enabled_flag" global flag, when game started or a savedata is loaded, so you can check this mod is enabled or not.

Päivitys: 14.5.2021 klo 22.20

Fixed game loading is frozen at 88%.

Päivitys: 13.5.2021 klo 23.52

Updated for Dyson Swarm mod.

Päivitys: 10.5.2021 klo 5.20

- Fixed resort or thrall colonies can be designate on planet with industrial districts.
- Compatibility with District Overhaul test branch.

Päivitys: 27.4.2021 klo 4.24

Fixed deprecated "random_pop" scoop on a slave event.

Päivitys: 16.4.2021 klo 8.13

Stellaris 3.0 Update.
Note: compatibility with "District Overhaul 2" and "Dyson Swarm" are disabled currently (April 17th), because these mod aren't updated for Stellaris 3.0 yet.

Päivitys: 14.3.2021 klo 9.17

- Fixed Other empire's thrall and penal colony assignation.
- On resort or thrall colony assignation, any non-capital buildings must be removed.
- Resort or thrall colony can be assigned on Dyson Swarm.
- Resort or thrall colony can't be assigned on "Planetary Diversity - More Arcologies" arcologies.
- Resort or thrall colony assignation decisions are integrated in reguler planet ones.
- When abolishing resort or thrall colony, replaced capital buiding will be diverse, based on pop number and capital technology.