Stellaris

Stellaris

The Sleeper 2 - Fallen Hivemind
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Uppdatering: 31 maj, 2022 @ 11:49

Uppdatering: 25 maj, 2022 @ 4:30

Uppdatering: 24 maj, 2022 @ 8:56

- 3.4 update
- also added a situation to track the sleepers berserk awakening easier

Uppdatering: 26 apr, 2022 @ 9:43

TN-3 may now actually join an empire they like if the sleeper wakes up in any way.
tweaked some stuff

Uppdatering: 24 apr, 2022 @ 5:54

Bugfixes

Uppdatering: 20 mar, 2022 @ 6:16

Uppdatering: 12 mar, 2022 @ 11:50

Updated to 3.3.*.
- I also improved localization a bit and enhanced some scripts using the new script variables paradox added in the new version.
- I also added a sort of "soft compatability" for other mods that make FEs stronger: when truly awakening, the sleeper will now spawn fleets until it is superior to the other FEs.
- changed what traits the cattle species have. Added latent psionic and nervestapled trait to them.

Uppdatering: 5 feb, 2022 @ 4:34

3.2.* Update

- feeder thrall now requires 33% food and minerals, as well as the -100% pop growth
- revamped the sleepers solar systems. Also added some flavor.

Uppdatering: 9 dec, 2020 @ 10:31

- fixed a bug where the first wave of the feral awakening would spawn infinite fleets if you attacked while the first wave event was running
- adjusted the natural aggro value increase

Uppdatering: 27 nov, 2020 @ 10:28