Space Engineers
Water Mod
กำลังแสดง 151-160 จาก 162 รายการ
< 1 ... 14  15  16  17 >
อัปเดต: 27 ส.ค. 2020 @ 12: 35pm

อัปเดต: 25 ส.ค. 2020 @ 12: 48pm

Version 1.0.37EA
* Made wake a little more dark at night
* Optimizations
* Center of buoyancy renders smaller on small grids
* Fixed birds making sounds even though they are disabled
* Engineer suffocates underwater
* Engineer has reduced max-speed underwater
* Fixed crash
* Improved MP prediction
* You can now supply radius in /wcreate to skip the /wradius command
* Water does not make sound on planets without atmospheres
* Characters will begin to take damage from pressure below 500 meters
* Depth meter will ignore waves when you are far from the surface to appear more stable
* Rain causes splashes on the surface of water
* Drills create bubbles
* Improvements to drag calculation by Draygo

อัปเดต: 23 ส.ค. 2020 @ 9: 13am

Version 1.0.36EA
* Decreased max speed of fish
* Fixed crash in Water API

อัปเดต: 20 ส.ค. 2020 @ 3: 57pm

Version 1.0.35EA
* ModAPI Additions

อัปเดต: 19 ส.ค. 2020 @ 3: 39pm

Version 1.0.34EA
* Increased alpha of bubbles
* Wake spawns a little more forward now
* Wake scales differently
* Fixed bubbles spawning on blocks that are just placed
* Fixed blocks not completely underwater being extinguished

อัปเดต: 18 ส.ค. 2020 @ 5: 57pm

* Added debug command /wfog to toggle fog for building underwater scenarios
* Decreased fog scaling
* Removed the extra try/catches
* Damaged blocks become extinguished visually if they are underwater (no fire)
* Damaged blocks with inventories create bubbles
* Added new splash texture by Shadestuff

อัปเดต: 18 ส.ค. 2020 @ 8: 59am

อัปเดต: 18 ส.ค. 2020 @ 7: 56am

อัปเดต: 18 ส.ค. 2020 @ 7: 21am

Version 1.0.29EA
* Increased default wave speed
* Added cap to wave speed
* Seagull/fish setting also accounts for surface temperature on whether they'll be on by default

อัปเดต: 18 ส.ค. 2020 @ 6: 33am