Space Engineers
Water Mod
151–160 из 162
< 1 ... 14  15  16  17 >
Обновление: 27 авг. 2020 г. в 12:35

Обновление: 25 авг. 2020 г. в 12:48

Version 1.0.37EA
* Made wake a little more dark at night
* Optimizations
* Center of buoyancy renders smaller on small grids
* Fixed birds making sounds even though they are disabled
* Engineer suffocates underwater
* Engineer has reduced max-speed underwater
* Fixed crash
* Improved MP prediction
* You can now supply radius in /wcreate to skip the /wradius command
* Water does not make sound on planets without atmospheres
* Characters will begin to take damage from pressure below 500 meters
* Depth meter will ignore waves when you are far from the surface to appear more stable
* Rain causes splashes on the surface of water
* Drills create bubbles
* Improvements to drag calculation by Draygo

Обновление: 23 авг. 2020 г. в 9:13

Version 1.0.36EA
* Decreased max speed of fish
* Fixed crash in Water API

Обновление: 20 авг. 2020 г. в 15:57

Version 1.0.35EA
* ModAPI Additions

Обновление: 19 авг. 2020 г. в 15:39

Version 1.0.34EA
* Increased alpha of bubbles
* Wake spawns a little more forward now
* Wake scales differently
* Fixed bubbles spawning on blocks that are just placed
* Fixed blocks not completely underwater being extinguished

Обновление: 18 авг. 2020 г. в 17:57

* Added debug command /wfog to toggle fog for building underwater scenarios
* Decreased fog scaling
* Removed the extra try/catches
* Damaged blocks become extinguished visually if they are underwater (no fire)
* Damaged blocks with inventories create bubbles
* Added new splash texture by Shadestuff

Обновление: 18 авг. 2020 г. в 8:59

Обновление: 18 авг. 2020 г. в 7:56

Обновление: 18 авг. 2020 г. в 7:21

Version 1.0.29EA
* Increased default wave speed
* Added cap to wave speed
* Seagull/fish setting also accounts for surface temperature on whether they'll be on by default

Обновление: 18 авг. 2020 г. в 6:33