Space Engineers

Space Engineers

Water Mod
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Aggiornamento: 27 ago 2020, 12:35

Aggiornamento: 25 ago 2020, 12:48

Version 1.0.37EA
* Made wake a little more dark at night
* Optimizations
* Center of buoyancy renders smaller on small grids
* Fixed birds making sounds even though they are disabled
* Engineer suffocates underwater
* Engineer has reduced max-speed underwater
* Fixed crash
* Improved MP prediction
* You can now supply radius in /wcreate to skip the /wradius command
* Water does not make sound on planets without atmospheres
* Characters will begin to take damage from pressure below 500 meters
* Depth meter will ignore waves when you are far from the surface to appear more stable
* Rain causes splashes on the surface of water
* Drills create bubbles
* Improvements to drag calculation by Draygo

Aggiornamento: 23 ago 2020, 9:13

Version 1.0.36EA
* Decreased max speed of fish
* Fixed crash in Water API

Aggiornamento: 20 ago 2020, 15:57

Version 1.0.35EA
* ModAPI Additions

Aggiornamento: 19 ago 2020, 15:39

Version 1.0.34EA
* Increased alpha of bubbles
* Wake spawns a little more forward now
* Wake scales differently
* Fixed bubbles spawning on blocks that are just placed
* Fixed blocks not completely underwater being extinguished

Aggiornamento: 18 ago 2020, 17:57

* Added debug command /wfog to toggle fog for building underwater scenarios
* Decreased fog scaling
* Removed the extra try/catches
* Damaged blocks become extinguished visually if they are underwater (no fire)
* Damaged blocks with inventories create bubbles
* Added new splash texture by Shadestuff

Aggiornamento: 18 ago 2020, 8:59

Aggiornamento: 18 ago 2020, 7:56

Aggiornamento: 18 ago 2020, 7:21

Version 1.0.29EA
* Increased default wave speed
* Added cap to wave speed
* Seagull/fish setting also accounts for surface temperature on whether they'll be on by default

Aggiornamento: 18 ago 2020, 6:33