Stellaris
Glassing Mod
21 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 22 Kas 2020 @ 22:12

Güncelleme: 30 Eki 2020 @ 12:52

Güncelleme: 31 Ağu 2020 @ 11:51

Glassing or nuking now ensures that colonies are destroyed

Güncelleme: 22 Ağu 2020 @ 3:05

Glassing now only removes surface environment modifiers.

Had to specifically add code to remove certain modifiers. Therefore, the mod will need to be updated if Paradox adds new modifers or changes the name of existing ones.

Güncelleme: 22 Ağu 2020 @ 2:44

Glassing a planet removes all blockers, buildings, districts, and modifiers.

Nuking a planet removes all buildings and districts.

Güncelleme: 22 Ağu 2020 @ 2:29

May now terraform glassed planets once you research the vanilla terraforming technology.
Cost: 100000 energy
Time: 50 years


Güncelleme: 18 Ağu 2020 @ 6:33

Current Features:
Require policy change to permit glassing or nuking.
Glassing costs: energy and gas.
Nuking costs: alloys and volatile motes.
Given option to glass or nuke when planet devastation at 80%.

Significant deterioration of opinion with victims of glassing and their federation members.
Opinion deterioration of opinion with xenophiles and preserving empires for destroying primitive civilizations.
Victims of nuking gain pop ethics growth of militarism and xenophobe.

Disabled Parasite feature for potential future mods.

To Do:
Terraforming glassed planets
Add deposits for glassed planets without affecting deposit spawns at the beginning of the game.
War exhaustion does not seem to be working.

Güncelleme: 17 Ağu 2020 @ 13:08

Under Development: UNFINISHED VERSION

Güncelleme: 17 Ağu 2020 @ 13:05

Under Development: UNFINISHED VERSION

Güncelleme: 17 Ağu 2020 @ 1:47

Added Parasite Bombardment.
Must enable bombardment policy to use doomsday weapons.