Cities: Skylines

Cities: Skylines

Custom Zone Mixer 2
Showing 1-7 of 7 entries
Update: 28 Feb, 2023 @ 1:05pm

v2.0.0r0

- Restored all features lost in previous games updates
- Mod now requires UnifiedUI (UUI)
- Mod button moved to UUI (It's the Z logo in light red color)
- Added threshold to decide when to use high or low density, if a custom zone support both for Residential or Commercial
==> If the district demand gets <color=yellow>Greater or Equal</color>, the high density will be used; low density otherwise.
==> Doesn't affects custom zones that only support one of them (the supported will be used in any case)
==> Defaults to <color=yellow>60</color>
- Added threshold to consider that a demand not equal to the major demand of the district can be considered equals to the major value.
==>EX: If the major demand is 100 and the threshold is 15, all zones with demand value AT LEAST equal to 85 will be randomized to know which one to use.
==>Defaults to <color=yellow>15</color>
- Added an information content in the bottom of the mod options screen showing the demand of each zone in each district and in the whole city.
==>The values there are used by the mod to determine which construction type is being demanded. Can vary from -100 to +100.
==>If a demand is below 0, it won't grow buildings in the district

Update: 14 Nov, 2022 @ 8:04am

v1.0.0r5
Updated for Road and Vehicles patch

Update: 21 May, 2021 @ 12:24am

Update: 17 May, 2021 @ 10:03am

Update: 21 Apr, 2020 @ 8:19am

Update: 10 Apr, 2020 @ 5:48pm

Update: 10 Apr, 2020 @ 1:37pm