Cities: Skylines

Cities: Skylines

Custom Zone Mixer 2
1-7 van 7 items weergegeven
Update: 28 feb 2023 om 13:05

v2.0.0r0

- Restored all features lost in previous games updates
- Mod now requires UnifiedUI (UUI)
- Mod button moved to UUI (It's the Z logo in light red color)
- Added threshold to decide when to use high or low density, if a custom zone support both for Residential or Commercial
==> If the district demand gets <color=yellow>Greater or Equal</color>, the high density will be used; low density otherwise.
==> Doesn't affects custom zones that only support one of them (the supported will be used in any case)
==> Defaults to <color=yellow>60</color>
- Added threshold to consider that a demand not equal to the major demand of the district can be considered equals to the major value.
==>EX: If the major demand is 100 and the threshold is 15, all zones with demand value AT LEAST equal to 85 will be randomized to know which one to use.
==>Defaults to <color=yellow>15</color>
- Added an information content in the bottom of the mod options screen showing the demand of each zone in each district and in the whole city.
==>The values there are used by the mod to determine which construction type is being demanded. Can vary from -100 to +100.
==>If a demand is below 0, it won't grow buildings in the district

Update: 14 nov 2022 om 8:04

v1.0.0r5
Updated for Road and Vehicles patch

Update: 21 mei 2021 om 0:24

Update: 17 mei 2021 om 10:03

Update: 21 apr 2020 om 8:19

Update: 10 apr 2020 om 17:48

Update: 10 apr 2020 om 13:37