Project Zomboid

Project Zomboid

Minimal Display Bars (Build 40/41)
Hiển thị 41-50 trong 51 mục
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Cập nhật: 24 Thg02, 2020 @ 12:59am

Hotfix: Fixed a bug that caused "Set Horizontal" to not save any display bar's horizontal orientation..

Cập nhật: 23 Thg02, 2020 @ 9:51am

  • Reworked Hunger, Thirst, Endurance, and Fatigue functions to be linear. This should make it easier to predict how much you need to eat and drink, etc.

Cập nhật: 23 Thg02, 2020 @ 7:09am

  • "Reset" function added to the Moodlet Threshold feature.

Cập nhật: 23 Thg02, 2020 @ 7:00am

  • Added a Moodlet Threshold feature that puts threshold lines on the display bars. Each line represents a change in Moodlets.
  • This option can be turned on or off by right-clicking the menu box (located above the Health Bar) and clicking the "Toggle Moodlet Threshold" button.

Cập nhật: 23 Thg02, 2020 @ 3:53am

  • Fixed translation bug that caused the new Translation names to not show up on the Context Menus.

Cập nhật: 23 Thg02, 2020 @ 3:41am

  • When you right-click the menu box or the display bars, their name will now display.
  • Added new lines to translation files. Translated from English to the translated languages I've already translated.

    -- Display Names
    ContextMenu_MinimalDisplayBars_menu = "Menu",
    ContextMenu_MinimalDisplayBars_hp = "Health",
    ContextMenu_MinimalDisplayBars_hunger = "Hunger",
    ContextMenu_MinimalDisplayBars_thirst = "Thirst",
    ContextMenu_MinimalDisplayBars_endurance = "Endurance",
    ContextMenu_MinimalDisplayBars_fatigue = "Fatigue",

Cập nhật: 22 Thg02, 2020 @ 11:13pm

  • Adjusted code that detects if your character died. Code now also uses isoPlayer:isDead() to hide the UI.

Cập nhật: 22 Thg02, 2020 @ 11:01pm

  • Fixed visual bug that caused all the display bars to display negative values when your character died.

Cập nhật: 22 Thg02, 2020 @ 10:07pm

  • Optimized some code and finalized WIP code.
  • I may add more display bars in the future.

Cập nhật: 22 Thg02, 2020 @ 9:15pm

  • Fixed some Translation Errors.