Project Zomboid

Project Zomboid

Minimal Display Bars (Build 40/41)
41–50/51 bejegyzés mutatása
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Frissítés: 2020. febr. 24. @ 0:59

Hotfix: Fixed a bug that caused "Set Horizontal" to not save any display bar's horizontal orientation..

Frissítés: 2020. febr. 23. @ 9:51

  • Reworked Hunger, Thirst, Endurance, and Fatigue functions to be linear. This should make it easier to predict how much you need to eat and drink, etc.

Frissítés: 2020. febr. 23. @ 7:09

  • "Reset" function added to the Moodlet Threshold feature.

Frissítés: 2020. febr. 23. @ 7:00

  • Added a Moodlet Threshold feature that puts threshold lines on the display bars. Each line represents a change in Moodlets.
  • This option can be turned on or off by right-clicking the menu box (located above the Health Bar) and clicking the "Toggle Moodlet Threshold" button.

Frissítés: 2020. febr. 23. @ 3:53

  • Fixed translation bug that caused the new Translation names to not show up on the Context Menus.

Frissítés: 2020. febr. 23. @ 3:41

  • When you right-click the menu box or the display bars, their name will now display.
  • Added new lines to translation files. Translated from English to the translated languages I've already translated.

    -- Display Names
    ContextMenu_MinimalDisplayBars_menu = "Menu",
    ContextMenu_MinimalDisplayBars_hp = "Health",
    ContextMenu_MinimalDisplayBars_hunger = "Hunger",
    ContextMenu_MinimalDisplayBars_thirst = "Thirst",
    ContextMenu_MinimalDisplayBars_endurance = "Endurance",
    ContextMenu_MinimalDisplayBars_fatigue = "Fatigue",

Frissítés: 2020. febr. 22. @ 23:13

  • Adjusted code that detects if your character died. Code now also uses isoPlayer:isDead() to hide the UI.

Frissítés: 2020. febr. 22. @ 23:01

  • Fixed visual bug that caused all the display bars to display negative values when your character died.

Frissítés: 2020. febr. 22. @ 22:07

  • Optimized some code and finalized WIP code.
  • I may add more display bars in the future.

Frissítés: 2020. febr. 22. @ 21:15

  • Fixed some Translation Errors.