Stellaris
Carrying Capacity
Mostrando 11-20 de 24 aportaciones
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Actualización: 15 MAR 2020 a las 12:06

-Fixed Synthetic ascended empires running out of assemblers before reaching capacity
-Removed the of robotic production specialists you got from the capital
-Instead, Robot specialists come only from number of robotic pops
-Production specialist robots require a robot factory, this keeps that building useful at capacity

Actualización: 16 FEB 2020 a las 15:19

-Fixed syntax error

Actualización: 15 FEB 2020 a las 23:23

-Birchworlds now keep growing quickly once you pass 1000 pops

Actualización: 28 ENE 2020 a las 10:21

-Hiveminds should not get robot specialist jobs anymore

Actualización: 23 ENE 2020 a las 6:24

-Added an exists = owner trigger to prevent capacity modifiers from throwing errors to the log on uncolonized planets

Actualización: 21 ENE 2020 a las 13:08

-Fixed Robot Capacity not appearing on Ecumenopoli
-Robot counters should count synths properly now
-Added events to recalculate capacity after you Synthetically ascend or build an Ecumenopolis.
-Renamed Pop Growth Speed Reduction to Pop Growth Speed (Multiplicative)

Actualización: 19 ENE 2020 a las 10:22

-Fixed a few growth calculation erros at high capacities.
-Reduced base pop growth from 3 to 2
-Increased required pop assembly from 100 to 150
-Removed new colony growth penalty
-The capacity feature icon now scales with the size of the planet just because it is cool

Actualización: 17 ENE 2020 a las 12:11

MAJOR UPDATE
-Changed how capacity is calculated to use free housing, which should make this universally compatible
-Capacity split into Carrying Capacity for biologicals and Robot Capacity for Robots. Rogue Servitors and driven assimilators should work now
-Growth speed modifiers are now applied only from the deposit (you cant see the boost from pops anymore), but are multiplicative with other modifiers. So growth speed traits are once again relevant.

Actualización: 14 DIC 2019 a las 9:07

-Reupload of modifiers file due to reported inconsistency.

Actualización: 1 DIC 2019 a las 10:49

-Fixed Ascended Synth empires ignoring capacity by sneakily hiding roboticist jobs in the basements of their planetary capitals.