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At least, version just for machines sounds pretty good.
[17:36:35][effect_impl.cpp:1816]: Error in fire event effect at file: events/!!!00_a_vanilla_megacorp_overwrite.txt line: 45, could not find event: MasterNature.1000
[17:36:35][effect_impl.cpp:1816]: Error in fire event effect at file: events/!!!00_a_vanilla_megacorp_overwrite.txt line: 55, could not find event: gpm_terraform.78871
get in there and fix it guys.
Thank you for your hard work starchitec. I hope any continued development on this goes well.
The game is almost unplayable without this mod
This is the formula youre using for pop growth now yea?
N - N²/k-N/K
How does something like the "Rapid Breeders" Trait affect that formula?
Apologies if that is a dumb question
What is an easy way to get unlimited? I tried to change the birch planet type to machine in the two places I found it the files, but that did not work.
Is there a way you can get it above 400? With event or simple redoing of the mod files?
is the growth per pop still in the mod ? I only get offset from the carrying capacity of the planet.
I'm using some mods to got more districts and slots.
I've been using it long time ago and recently returned to the game, after many changes Paradox did. Have some questions because of it.
With Stellaris now having it's own game settings for pop-growth (although in more primitive way compared to how this mod handles things), what settings should I set ("Logistic Growth Ceiling" and "Growth Required Scaling") in order for them to not interfere with how mod balances things? Or is the mod disables these by itself and I shouldn't worry about them?
Sorry if this question was asked before.
I had find the way to fix the problem of synthetic ascension, just change the carry_jobs file into:
planet_modifier = {
planet_jobs_simple_drone_produces_mult = 0.025
planet_jobs_complex_drone_produces_mult = 0.025
}
Does it even need to be updated? I didn't notice any changes that could potentially break this.