Stellaris
Upgradable Resource Refineries
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更新: 2021年12月17日 @ 10時30分

Fixed a bug which made the alloy foundry a 1 per planet building.

更新: 2021年12月16日 @ 8時33分

Extensive update to make the game compatible with the latest version of the game.

New:
-3 tiers of alloy buildings
-3 tiers of concumer goods buildings
- Renames and reskins of the "1 per planet" vanilla buildings which produce alloys and consumer goods
- Added the Synthesis Centers buildings, which now replaces the old Ministry of Strategic resources. This late-game building adds 1 refinery job per refinery building.

更新: 2021年6月8日 @ 7時05分

Added a change to the Nanite Transmuter building. It now produces +20 of EACH strategic resource, making it about as good as a fully upgraded refinery of each type wrapped into a single building.

更新: 2021年4月22日 @ 13時54分

Increased the chance of the technologies in this mod being picked by the game, based on player feedback.

更新: 2021年4月22日 @ 12時04分

Updated to version 3.0.

更新: 2020年11月13日 @ 16時05分

Updated the mod to work with the latest version of the game.

Special thanks to steam user Shad0wlife for pointing out a minor typo which I have now corrected.

更新: 2020年6月15日 @ 6時37分

更新: 2020年6月11日 @ 2時17分

This is an emergency fix until I figure out once and for all what is going wrong with the oh so wonderful launcher Paradox created for Stellaris.

更新: 2020年6月10日 @ 12時30分

更新: 2019年10月20日 @ 18時16分

Ever since the new launcher was introduced I have no longer been able to update my mods. While I wait for the launcher to be improved/fixed I am forced to revert to the 2.3.3. version as an emergency measure. This version should still work in most cases and I'm sorry for the inconvenience and long wait.

I'll wait for Paradox to get their shit together before I continue further development.