Stellaris
Upgradable Resource Refineries
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Aggiornamento: 17 dic 2021, 10:30

Fixed a bug which made the alloy foundry a 1 per planet building.

Aggiornamento: 16 dic 2021, 8:33

Extensive update to make the game compatible with the latest version of the game.

New:
-3 tiers of alloy buildings
-3 tiers of concumer goods buildings
- Renames and reskins of the "1 per planet" vanilla buildings which produce alloys and consumer goods
- Added the Synthesis Centers buildings, which now replaces the old Ministry of Strategic resources. This late-game building adds 1 refinery job per refinery building.

Aggiornamento: 8 giu 2021, 7:05

Added a change to the Nanite Transmuter building. It now produces +20 of EACH strategic resource, making it about as good as a fully upgraded refinery of each type wrapped into a single building.

Aggiornamento: 22 apr 2021, 13:54

Increased the chance of the technologies in this mod being picked by the game, based on player feedback.

Aggiornamento: 22 apr 2021, 12:04

Updated to version 3.0.

Aggiornamento: 13 nov 2020, 16:05

Updated the mod to work with the latest version of the game.

Special thanks to steam user Shad0wlife for pointing out a minor typo which I have now corrected.

Aggiornamento: 15 giu 2020, 6:37

Aggiornamento: 11 giu 2020, 2:17

This is an emergency fix until I figure out once and for all what is going wrong with the oh so wonderful launcher Paradox created for Stellaris.

Aggiornamento: 10 giu 2020, 12:30

Aggiornamento: 20 ott 2019, 18:16

Ever since the new launcher was introduced I have no longer been able to update my mods. While I wait for the launcher to be improved/fixed I am forced to revert to the 2.3.3. version as an emergency measure. This version should still work in most cases and I'm sorry for the inconvenience and long wait.

I'll wait for Paradox to get their shit together before I continue further development.