Stellaris

Stellaris

Guilli's Technologies
Viser 11–20 av 32 bidrag
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Oppdatering: 7. okt. 2022 @ 23.57

Updated to match game version nr 3.5
Fixed missing economic_category data
Improved the bounty office and trade outpost star base buildings from this mod
Fixed a missing modifier localisation for small defensive platform upkeep

Oppdatering: 12. mai 2022 @ 9.15

Updated to v3.4
*Fixed various bugs and missing localisation as well

Oppdatering: 12. mars 2022 @ 5.17

Adjusted some tech triggers with the rare planet habitability techs
Adjusted some tech bonuses to be less strong

Oppdatering: 25. feb. 2022 @ 3.35

Updated to version 3.3 of the game.

Oppdatering: 24. nov. 2021 @ 8.05

Quick Compatibility update for 3.2.
Added exists = owner trigger check for gr_event

Oppdatering: 14. sep. 2021 @ 8.05

• Made compatible with 3.1 Lem update

Oppdatering: 19. juni 2021 @ 3.24

Updated:

Adjusted some tech weights so techs effecting early game show up a bit earlier
Adjusted some tech weights so some techs are bit rarer giving vanilla techs more chance to show up
Adjusted the rare early game techs (science/construction ship cost/buildspeed) so they are vastly cheaper to research
Improved some AI weights
Rebalanced a few techs and replaced non-functioning weapon bonuses with more generic ones
Replaced some non-functioning tech bonuses with starbase and defensive station bonuses
Some minor typo fixes

Oppdatering: 15. apr. 2021 @ 9.14

Updated to v 3.0.1

Oppdatering: 4. jan. 2021 @ 7.07

The goal of this update was to make the techs less common and make the mod feel better to play with every time you need to pick a new tech to research. Please let me know how it feels.

* All modded techs have had their weights (chance to appear) adjusted to be more rare.
* Most tech bonuses have increased to make them a bit more impactful and to account for the weight changes
* A few techs were changed to be actual rare techs
* Removed the "mechanic" that randomly gave you finished or half finished techs at the game start
* early game science ship and constructor techs only cost 100 research and have been turned into rare techs. Their bonuses have been increased a LOT and these techs stop showing up after 25 years.

Oppdatering: 31. okt. 2020 @ 0.19