Stellaris

Stellaris

Ethics, Civics and Traditions Classic
Showing 31-40 of 121 entries
< 1  2  3  4  5  6 ... 13 >
Update: 3 Jul, 2019 @ 3:15pm

Initial Upload

Update: 2 Jul, 2019 @ 3:39pm

Brought back "Timocracy" government form, which was re-defined as (democracy, fanatic Individualist, elitist).

Update: 2 Jul, 2019 @ 7:38am

Initial Upload

Update: 29 Jun, 2019 @ 12:53pm

I integrated the properties of the "Real Pop Ethics Shifting" mod into mine. I like the idea of this mod, which brings more dynamics in the ethics shifting. Though I didn't test it a lot, so please tell me if you feel that it breaks the consistency of the gameplay in any way.

Update: 29 Jun, 2019 @ 7:20am

Initial Upload

Update: 28 Jun, 2019 @ 3:57am

Initial Upload

Update: 27 Jun, 2019 @ 1:02am

Initial Upload

Update: 27 Jun, 2019 @ 12:46am

Initial Upload

Update: 26 Jun, 2019 @ 1:13pm

Following the advice I decided to add significant Militarist/Pacifist ethic attraction to both "Telecommunication" and "Transportation" policies. This is supposed to make these policies a bit less "attractive" and easier to pick, than before, when you just set pacifist policies while at peace, and militarist while at war, without any noticeble consequences.

Update: 26 Jun, 2019 @ 9:15am

Initial Upload