Stellaris
~ StarNet AI
กำลังแสดง 341-350 จาก 591 รายการ
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อัปเดต: 19 เม.ย. 2020 @ 11: 53am

Fixed some bugs with habitats, country_types.

Removed the fallback into economic plans because it seems that it hurts more than it helps.

อัปเดต: 19 เม.ย. 2020 @ 3: 23am

Fixed improper ringworld district usage and a build-destroy loop bugs with robot assembly and clone vats.

อัปเดต: 18 เม.ย. 2020 @ 1: 52pm

Fixed a bug with amoeba weapons and changed the weight of buildings a bit (more precisely the advanced factory, to fix the problem Volcary had).

อัปเดต: 18 เม.ย. 2020 @ 11: 53am

Small building change (prevented AI from building bureacratic offices when they don't have consgoods).

อัปเดต: 11 เม.ย. 2020 @ 5: 49pm

The mod will now follow the roboticist upkeep and robot growth values from 2.6.3 patch.

อัปเดต: 7 เม.ย. 2020 @ 9: 44pm

Small tweak to prevent some origins from being literally unplayable on 2.6.3

อัปเดต: 6 เม.ย. 2020 @ 1: 03pm

I've integrated the habitat fix from Unofficial patch by Airphaos (https://sp.zhabite.com/sharedfiles/filedetails/?id=1995601384).

Also made AI prioritise energy habitats in the lategame (removed the "can't build if you have mining station" restriction for AIs to make them able to build those).

อัปเดต: 6 เม.ย. 2020 @ 10: 44am

Another small tweak on federation acceptance, now the amount of negatice acceptance from having small fleet is higher.

อัปเดต: 6 เม.ย. 2020 @ 10: 32am

Lowered maximum relation bonus you can get from envoys, it seems to be way too easy to befriend people now.

อัปเดต: 5 เม.ย. 2020 @ 8: 32am

AI was a bit too eager to fix their admincapacity problem disregarding robots and alloys in the process.