Stellaris
~ StarNet AI
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Обновление: 19 апр. 2020 г. в 11:53

Fixed some bugs with habitats, country_types.

Removed the fallback into economic plans because it seems that it hurts more than it helps.

Обновление: 19 апр. 2020 г. в 3:23

Fixed improper ringworld district usage and a build-destroy loop bugs with robot assembly and clone vats.

Обновление: 18 апр. 2020 г. в 13:52

Fixed a bug with amoeba weapons and changed the weight of buildings a bit (more precisely the advanced factory, to fix the problem Volcary had).

Обновление: 18 апр. 2020 г. в 11:53

Small building change (prevented AI from building bureacratic offices when they don't have consgoods).

Обновление: 11 апр. 2020 г. в 17:49

The mod will now follow the roboticist upkeep and robot growth values from 2.6.3 patch.

Обновление: 7 апр. 2020 г. в 21:44

Small tweak to prevent some origins from being literally unplayable on 2.6.3

Обновление: 6 апр. 2020 г. в 13:03

I've integrated the habitat fix from Unofficial patch by Airphaos (https://sp.zhabite.com/sharedfiles/filedetails/?id=1995601384).

Also made AI prioritise energy habitats in the lategame (removed the "can't build if you have mining station" restriction for AIs to make them able to build those).

Обновление: 6 апр. 2020 г. в 10:44

Another small tweak on federation acceptance, now the amount of negatice acceptance from having small fleet is higher.

Обновление: 6 апр. 2020 г. в 10:32

Lowered maximum relation bonus you can get from envoys, it seems to be way too easy to befriend people now.

Обновление: 5 апр. 2020 г. в 8:32

AI was a bit too eager to fix their admincapacity problem disregarding robots and alloys in the process.