Stellaris

Stellaris

~ StarNet AI
Näytetään 341–350 / 591
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Päivitys: 19.4.2020 klo 11.53

Fixed some bugs with habitats, country_types.

Removed the fallback into economic plans because it seems that it hurts more than it helps.

Päivitys: 19.4.2020 klo 3.23

Fixed improper ringworld district usage and a build-destroy loop bugs with robot assembly and clone vats.

Päivitys: 18.4.2020 klo 13.52

Fixed a bug with amoeba weapons and changed the weight of buildings a bit (more precisely the advanced factory, to fix the problem Volcary had).

Päivitys: 18.4.2020 klo 11.53

Small building change (prevented AI from building bureacratic offices when they don't have consgoods).

Päivitys: 11.4.2020 klo 17.49

The mod will now follow the roboticist upkeep and robot growth values from 2.6.3 patch.

Päivitys: 7.4.2020 klo 21.44

Small tweak to prevent some origins from being literally unplayable on 2.6.3

Päivitys: 6.4.2020 klo 13.03

I've integrated the habitat fix from Unofficial patch by Airphaos (https://sp.zhabite.com/sharedfiles/filedetails/?id=1995601384).

Also made AI prioritise energy habitats in the lategame (removed the "can't build if you have mining station" restriction for AIs to make them able to build those).

Päivitys: 6.4.2020 klo 10.44

Another small tweak on federation acceptance, now the amount of negatice acceptance from having small fleet is higher.

Päivitys: 6.4.2020 klo 10.32

Lowered maximum relation bonus you can get from envoys, it seems to be way too easy to befriend people now.

Päivitys: 5.4.2020 klo 8.32

AI was a bit too eager to fix their admincapacity problem disregarding robots and alloys in the process.