Stellaris

Stellaris

~ StarNet AI
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Uppdatering: 28 apr, 2021 @ 10:45

Found a bug causing overbuilding of luxury residencies.

Building file change.

Uppdatering: 26 apr, 2021 @ 15:21

Increased city districts priority after 50 years.

Changed files:
Districts.

Uppdatering: 26 apr, 2021 @ 14:56

Armies should be built now (this time for real), some economy tweaks.

Fixed missing nemesis resource

Compatibility-relevant changed files:
colony_types, mineral_budget, strategic resources, buildings, economic plans

Uppdatering: 26 apr, 2021 @ 10:28

An attempt to help with the rogue servitor not building organic paradises.

Uppdatering: 26 apr, 2021 @ 2:35

Fixed a case when AI would start looping between all-factory and all-foundry designations.

Colony_types change.

Uppdatering: 25 apr, 2021 @ 18:56

No relevant compatibility changes.

Uppdatering: 25 apr, 2021 @ 18:50

Fixed some bugs where AI restrictions were being applied to human players.

No compatibility-relevant changes.

Uppdatering: 25 apr, 2021 @ 17:46

Small economic_plan changes

Uppdatering: 25 apr, 2021 @ 17:31

Small event changes, nothing relevant for compatibility patches.

Uppdatering: 25 apr, 2021 @ 17:26

Found a terrible terrible lategame issue. Still not fixed, might even be a vanilla problem, alleviated a bit.

Compatibility-relevant changes:
Building changes, district changes.