Stellaris
~ StarNet AI
Se afișează 111-120 din 591 intrări
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Actualizare: 14 sept. 2021 @ 18:04

Tiny update. Tooltip for catalytic processing was missing.

Changed files:

Buildings.

Actualizare: 14 sept. 2021 @ 17:44

Sanctuary of repose was still giving +5 stab.

Changed files

Buildings.

Actualizare: 14 sept. 2021 @ 17:18

Mod was missing a special DLC living standard, my bad.

Changed files:

Species rights.

Actualizare: 14 sept. 2021 @ 9:31

The mod is updated for the 3.1.1 "Lem" patch.

Changed files:

Practically everything.

Actualizare: 6 sept. 2021 @ 18:34

Apparently it has been reported that advanced AIs sometimes start with 3-7 cruisers instead of 3-7 corvettes they were supposed to. Not only it's not intended (in other words, a bug), but I don't know why does it happen (most sensible guess it might be another bug connected with ship names duplicates). For now until I or anybody else figures out why does it happen I changed the amount of extra ships advanced empires get to 0-1.

Changed files:
Defines.

Actualizare: 22 aug. 2021 @ 6:46

Fixed a minor typo in a building file.

Incorporated some scripted changes from the Merger of Rules mod ( sp.zhabite.com/sharedfiles/filedetails/?id=2458836869 ). I think it should stop the bug when AI didn't use the colossus.

Changed files:

Scripted_triggers, buildings.

Actualizare: 21 aug. 2021 @ 13:38

Previous update included a temporary file by mistake, removed it.

Actualizare: 21 aug. 2021 @ 10:58

AI will build more armies in the lategame so it will be a bit harder to stop them with fortress worlds.

Small ship design changes.

Changed necroid job weights so starting distribution is the same as vanilla (didn't realise it was different).

Increased the mutual threat decay a bit.

Changed files:

component_templates, pop_jobs, ai_weight, defines.

Actualizare: 21 aug. 2021 @ 0:46

Increased strategic resource prioritisation so the AI gets them quicker.

Changed files:
Buildings, ai_budget, technologies, Districts.

Actualizare: 20 aug. 2021 @ 16:41

I think I want to try slightly different approach to early shipdesign (AI will use destroyers for some period of time, it may help kill starbases a little bit earlier).

Changed files:
Section_templates