Stellaris
~ StarNet AI
591개 중 471~480개 표시 중
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업데이트: 2019년 8월 17일 @ 오후 1시 08분

Some more building weight changes to address the empty-planet issue.

업데이트: 2019년 8월 17일 @ 오후 12시 13분

Changed the stronghold weight a bit, so empty lategame planets would get filled by a few of them.

업데이트: 2019년 8월 13일 @ 오전 9시 15분

Small change to research building weight, to make sure low difficulty AIs don't have too many free building slots.

업데이트: 2019년 8월 12일 @ 오전 7시 57분

Small changes to ai_budgets, to address the awakened empires not building colonies (wasn't uploaded properly).

업데이트: 2019년 8월 11일 @ 오후 1시 42분

Small changes to ai_budgets, to address the awakened empires not building colonies.

업데이트: 2019년 8월 6일 @ 오전 1시 13분

Changes to buildings, district files and adding one more scripted trigger.

There were few cases where AI was getting into a nasty loop with building and destroying holo-theaters.

There were situations where AI was too reluctant to build buildings thinking its economy couldn't support them when it could.

업데이트: 2019년 8월 6일 @ 오전 1시 08분

Initial Upload

업데이트: 2019년 8월 4일 @ 오전 7시 15분

Fixed an issue which caused economic analysis event and some other events not to trigger for awakened empires.

Added workaround for vanilla bug when AI is able to build starbase buildings it does not have tech for.

업데이트: 2019년 8월 1일 @ 오후 8시 41분

Removed the vanilla conditions on picking synthetic/psi ascension only if AI had 10 planets or more, not sure why they even were kept there (I didn't know they were present).

Made hives pick hive worlds, for some reasons I thought they can pick World Shaper so hives tried to choose it.

업데이트: 2019년 7월 30일 @ 오전 2시 14분

Modified the doomstacking to affect armies as well, it might improve AI invasions.

Increased the weight threshold for switching jobs. According to data on paradox forums it decreases the lategame lag (Similar change was present in EDAI, thanks AlphaAsh for finding that out).