Stellaris
~ StarNet AI
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更新: 2019年8月17日 @ 13時08分

Some more building weight changes to address the empty-planet issue.

更新: 2019年8月17日 @ 12時13分

Changed the stronghold weight a bit, so empty lategame planets would get filled by a few of them.

更新: 2019年8月13日 @ 9時15分

Small change to research building weight, to make sure low difficulty AIs don't have too many free building slots.

更新: 2019年8月12日 @ 7時57分

Small changes to ai_budgets, to address the awakened empires not building colonies (wasn't uploaded properly).

更新: 2019年8月11日 @ 13時42分

Small changes to ai_budgets, to address the awakened empires not building colonies.

更新: 2019年8月6日 @ 1時13分

Changes to buildings, district files and adding one more scripted trigger.

There were few cases where AI was getting into a nasty loop with building and destroying holo-theaters.

There were situations where AI was too reluctant to build buildings thinking its economy couldn't support them when it could.

更新: 2019年8月6日 @ 1時08分

Initial Upload

更新: 2019年8月4日 @ 7時15分

Fixed an issue which caused economic analysis event and some other events not to trigger for awakened empires.

Added workaround for vanilla bug when AI is able to build starbase buildings it does not have tech for.

更新: 2019年8月1日 @ 20時41分

Removed the vanilla conditions on picking synthetic/psi ascension only if AI had 10 planets or more, not sure why they even were kept there (I didn't know they were present).

Made hives pick hive worlds, for some reasons I thought they can pick World Shaper so hives tried to choose it.

更新: 2019年7月30日 @ 2時14分

Modified the doomstacking to affect armies as well, it might improve AI invasions.

Increased the weight threshold for switching jobs. According to data on paradox forums it decreases the lategame lag (Similar change was present in EDAI, thanks AlphaAsh for finding that out).