Stellaris
~ StarNet AI
Affichage des entrées 231-240 sur 591
< 1 ... 22  23  24  25  26 ... 60 >
Mis à jour le : 1 mai 2021 à 17h44

Increased research priority across the board (I think AI can afford it without dying now).

Improved strategic behavior (when AI is being scared, when AI is preparing for wars, etc.)

Changes:
Building, ai_budget, decisions.

Mis à jour le : 1 mai 2021 à 7h19

Reworked edict management.

Changed files:
Ascension perks, edicts, buildings.

Mis à jour le : 30 avr. 2021 à 17h21

Some changes to ultralategame behavior (become_the_crisis AI should be a bit more *menacing*)

Important file changes:
Ai_budget change

Mis à jour le : 30 avr. 2021 à 16h19

Very minor change of clerks usage (or rather, non-usage) and early build-order.

No important files changed.

Mis à jour le : 30 avr. 2021 à 11h20

Added extra economic plan for ultralategame (post-repeatables) and made some changes to make AI perform it. Also made AI much more likely to become the crisis if their ethics are fitting and they are far ahead in tech (AI still does it fairly late, if you want to become a crisis they won't try to race you to it).

Important changed files:
Buildings

Mis à jour le : 30 avr. 2021 à 7h22

Slightly tweaked a patch from a few minutes ago so that if overbuilding of sacrificial temples happened in an ongoing game the AI will recover.

Important changed files:
Buildings

Mis à jour le : 30 avr. 2021 à 7h19

Minor bugfix: Added some restrictions on sacrificial temples. AI will still use them, but never more than 1 and never on new growing planets.

Buildings change

Mis à jour le : 30 avr. 2021 à 1h50

Fixed visual bug with districts on uncolonized planets

Improved housing management (still not ideal, they should build a bit more than they do now), got rid (I hope) the annoying alloy-consumer goods looping (they still will loop, but it should be localised to one planet now and it's mostly beneficial).

Changed files:

Buildings, Colony_types.

Mis à jour le : 29 avr. 2021 à 19h11

Added separate economic plans in the case of an economic failure (AI should recover much better now).

Fixed few issues with districts& buildings (AI shouldn't build city districts too early and, I think, upgrades capital buildings properly now. Also is less likely to kill himself by overbuilding industry).

Compatibility-relevant files changed:

Buildings, Colony_types.

Mis à jour le : 28 avr. 2021 à 11h44

Added some additional measures that should prevent AI from killing themselves. Added minor diversifications between peaceful and militaristic empires (militarists will prioritise science less, will sometimes try to become a crisis and have different ascension perk choices. Not sure if it will be noticable).

Building file changes.