Stellaris
~ StarNet AI
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Aggiornamento: 10 gen 2020, 20:55

Buildings changes, District Changes, Spending changes.

Made sure ai doesn't try to build districts to solve unemployment if this unemployment is a specialist unemployment. Changed weights of some buildings to react to specialist unemployment a bit better.

Fixed one of the sources of the build theater -- destroy theater loop (some may remain, it's not the first time that loop occurs).

Made AI increase their energy allowance a bit when they have too many alloys in the stockpile (AI wasn't upgrading starbases due to low energy allowance sometimes. This can't fix it completely, but should help).

Aggiornamento: 6 gen 2020, 18:58

Fixed AI using regenerative nanite armour when they don't have nanites.

Aggiornamento: 2 gen 2020, 15:14

Used TechSY730's improved colony types (it also fixes the AE colony type selections).

Aggiornamento: 26 dic 2019, 21:16

common/Ascenscion_perks changes.

For people with Utopia and no Megacorp megastructures weren't unlocked properly.

Aggiornamento: 10 dic 2019, 8:31

Fixed lithoids not getting the bioreactor tech.

Aggiornamento: 4 dic 2019, 8:17

Small district changes.

Aggiornamento: 29 nov 2019, 23:40

Building weight changes.

Aggiornamento: 26 nov 2019, 17:59

Building weight changes.

Aggiornamento: 24 nov 2019, 15:15

Building weight changes.

Aggiornamento: 23 nov 2019, 12:15

Building bugfix (lithoids weren't able to build bioreactors.)