Garry's Mod

Garry's Mod

VRMod - Experimental Virtual Reality
A apresentar 41-50 de 177 entradas
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Atualização: 20 set. 2020 às 20:44

Version 103:
-a new module version is available which fixes the "CreateDevice failed" error and some others

Atualização: 7 set. 2020 às 17:36

Version 102:
-added noclip to quickmenu

Atualização: 5 set. 2020 às 12:53

Version 101:
-added improved teleport locomotion inspired by steamvr home. it can be accessed using the previously unused "chat" controller bind
-removed old teleport tool

Atualização: 1 ago. 2020 às 7:06

Version 100:
-removed vr hands from player models
-replaced "hide player model" option with "use floating hands". This is also usable in multiplayer unlike the previous single-player only playermodel, as this keeps your original player model. Currently only supports a single hand model, but the plan is to support all stock viewmodel hands in the future as well as addon hand models
-fixed glitched looking hand when using weapons that don't have a hand pose (caused by a previous update)
-added some lua api functions:
vrmod.GetTrackedDeviceNames() (requires module update)
vrmod.GetLeftEyePos()
vrmod.GetRightEyePos()
vrmod.GetEyePos()
vrmod.SetOriginPos()
vrmod.SetOriginAng()

Atualização: 21 jul. 2020 às 12:26

Version 99.4:
-improved fbt playermodel compatibility

Atualização: 20 jul. 2020 às 16:43

Version 99.3:
-fixed voice button displaying incorrect state caused by a previous update

Atualização: 12 jul. 2020 às 3:53

Version 99.2:
-fixed map browser broken by a previous update

Atualização: 9 jul. 2020 às 5:05

Version 99.1:
-fixed selecting weapons being broken on some player models caused by previous update

Atualização: 8 jul. 2020 às 15:51

Version 99:
-added support for 6-point full-body tracking. a button to enter calibration will appear in the in-game vr quickmenu if 3 vive trackers are connected with the roles "waist", "left foot" and "right foot". When entering calibration your player model will go into a t-pose and you should line up your head, waist and feet with the player model and press the "reload" bind to finish calibration
-improved camera transition when entering/exiting vehicles
-hdr no longer affects menus to improve visibility
-fixed teleport tool lua error caused by a previous update
-fixed misaligned hands sometimes in vehicles caused by a previous update
-fixed player disappearing while waiting for tracking in multiplayer caused by a previous update
-fixed vr players not appearing to be in vr to players joining later caused by a previous update
-renamed hooks to not use the old VRUtil* naming scheme. A backwards compatibility system is temporarily in place so most compatible addons should still work
-added lua api function vrmod.RemoveInGameMenuItem( name )
-added hook "VRMod_OpenQuickMenu"
-adding a quickmenu item with existing name overwrites instead of adding a new one
-more small changes behind the scenes that will most likely break stuff

Atualização: 16 jun. 2020 às 11:32

Version 98:
-fixed eye deflection limits not working (eyes going backwards when aiming a gun backwards)