Garry's Mod

Garry's Mod

VRMod - Experimental Virtual Reality
A apresentar 61-70 de 177 entradas
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Atualização: 25 abr. 2020 às 10:18

Version 92.3:
-potentially fixed player collisions never updating when using custom controller binds with incorrectly bound boolean_walk action

Atualização: 22 abr. 2020 às 23:36

Version 92.2:
-fixed incorrect hand positions being sent to server while using some viewmodels
-server now stores latest received frame which makes it easier to get vr players tracking info serverside

Atualização: 21 abr. 2020 às 9:21

Version 92.1:
-fixed error spam when dead caused by previous update

Atualização: 19 abr. 2020 às 20:56

Version 92:
-added support for view entity overriding, this means the camera tool and some map cutscenes work properly now
-added dropdown for selecting which eye to use for desktop view
-moved vr prerender hooks so that they're actually called right before rendering, this makes it easier to read the position of the view that is about to be rendered, also stopped using the same prerender hook internally to update local players net frame (it gets updated earlier now) which makes it easier to override visual hand positions from the prerender hook without a race condition

Atualização: 17 abr. 2020 às 6:11

Version 91:
-playermodel now gets oriented in a way which provides optimal arm reach
-added convar "vrutil_oldcharacteryaw" which can be used to switch to the old behaviour

Atualização: 14 abr. 2020 às 23:29

Version 90.1:
-fixed crouching not working properly caused by previous update
-potentially fixed finger tracking sometimes breaking when re-entering vr

Atualização: 14 abr. 2020 às 10:12

Version 90:
-optimized playermodel ik calculations to run only once per frame (previous worst case it could run up to 10 times/frame)
-added run and jump animations
-slightly reduced vr player network bandwidth usage (~5%)
-vr players visual location no longer lags behind physical location in multiplayer, also fixed arms lagging behind when being moved in a seat
-updated cardboard mode to work with latest module
-fixed getting stuck in a teleporting loop
-being flung through the air works better now
-locomotion is slightly smoother
-fixed viewmodel being rendered in mirrors (and player also getting rendered twice)
-fixed weapon menu not working if other menus were open at the same time
-fixed chat not scrolling to end after opening
-fixed a pickup hook bug
-increased nametag range

Atualização: 11 abr. 2020 às 12:32

Version 89:
-reduced vr player network bandwidth usage by around 35% by increasing compression (8.5 to 5.5 kbit/s/player)
-improved networking to better handle packets that were dropped, received out of order, or received at unstable intervals
-better tolerance for high ping
-switched vr networking ticks over to unreliable networking layer to avoid overflowing reliable layer
-improved vr player animation/buffering control
-reduced default lerp delay/buffer from 500ms to 300ms
-added visual networking debugger that can be toggled with "vrutil_net_debug" console command
-added convars for adjusting networking related parameters: vrutil_net_tickrate, vrutil_net_delay, vrutil_net_delaymax, vrutil_net_storedframes

Atualização: 3 abr. 2020 às 18:25

Version 88:
-added "VR Hands" player model, available in singleplayer (floating hands with extended reach)

Atualização: 2 abr. 2020 às 17:24

Version 87:
-added analog smooth turn bind for better smooth turning
-added "Copy module update script location to clipboard" button which appears if the module is outdated to aid people who are having a hard time trying to update the module
-changed default znear to 1 to reduce objects clipping with player view