Garry's Mod
VRMod - Experimental Virtual Reality
กำลังแสดง 41-50 จาก 177 รายการ
< 1 ... 3  4  5  6  7 ... 18 >
อัปเดต: 20 ก.ย. 2020 @ 8: 44pm

Version 103:
-a new module version is available which fixes the "CreateDevice failed" error and some others

อัปเดต: 7 ก.ย. 2020 @ 5: 36pm

Version 102:
-added noclip to quickmenu

อัปเดต: 5 ก.ย. 2020 @ 12: 53pm

Version 101:
-added improved teleport locomotion inspired by steamvr home. it can be accessed using the previously unused "chat" controller bind
-removed old teleport tool

อัปเดต: 1 ส.ค. 2020 @ 7: 06am

Version 100:
-removed vr hands from player models
-replaced "hide player model" option with "use floating hands". This is also usable in multiplayer unlike the previous single-player only playermodel, as this keeps your original player model. Currently only supports a single hand model, but the plan is to support all stock viewmodel hands in the future as well as addon hand models
-fixed glitched looking hand when using weapons that don't have a hand pose (caused by a previous update)
-added some lua api functions:
vrmod.GetTrackedDeviceNames() (requires module update)
vrmod.GetLeftEyePos()
vrmod.GetRightEyePos()
vrmod.GetEyePos()
vrmod.SetOriginPos()
vrmod.SetOriginAng()

อัปเดต: 21 ก.ค. 2020 @ 12: 26pm

Version 99.4:
-improved fbt playermodel compatibility

อัปเดต: 20 ก.ค. 2020 @ 4: 43pm

Version 99.3:
-fixed voice button displaying incorrect state caused by a previous update

อัปเดต: 12 ก.ค. 2020 @ 3: 53am

Version 99.2:
-fixed map browser broken by a previous update

อัปเดต: 9 ก.ค. 2020 @ 5: 05am

Version 99.1:
-fixed selecting weapons being broken on some player models caused by previous update

อัปเดต: 8 ก.ค. 2020 @ 3: 51pm

Version 99:
-added support for 6-point full-body tracking. a button to enter calibration will appear in the in-game vr quickmenu if 3 vive trackers are connected with the roles "waist", "left foot" and "right foot". When entering calibration your player model will go into a t-pose and you should line up your head, waist and feet with the player model and press the "reload" bind to finish calibration
-improved camera transition when entering/exiting vehicles
-hdr no longer affects menus to improve visibility
-fixed teleport tool lua error caused by a previous update
-fixed misaligned hands sometimes in vehicles caused by a previous update
-fixed player disappearing while waiting for tracking in multiplayer caused by a previous update
-fixed vr players not appearing to be in vr to players joining later caused by a previous update
-renamed hooks to not use the old VRUtil* naming scheme. A backwards compatibility system is temporarily in place so most compatible addons should still work
-added lua api function vrmod.RemoveInGameMenuItem( name )
-added hook "VRMod_OpenQuickMenu"
-adding a quickmenu item with existing name overwrites instead of adding a new one
-more small changes behind the scenes that will most likely break stuff

อัปเดต: 16 มิ.ย. 2020 @ 11: 32am

Version 98:
-fixed eye deflection limits not working (eyes going backwards when aiming a gun backwards)