Stellaris

Stellaris

Dyson Swarm 3.4.*
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Uppdatering: 24 mar, 2020 @ 5:08

- fixed some of the origins I broke
- the built in district patch now works again. No more city districts on swarms.

Uppdatering: 23 mar, 2020 @ 8:35

- zeroG Farms will now provide extra jobs for home in the sky origin and civic
- Voidborn pops will no longer get debuffs for living on dyson swarms. This means that this mod now overrides the event origin.1
- When the AI builds normal foundries or factories on swarms, they will now automaticly be replaced by their respective swarm versions
- the home in the sky origin will now gain access to modular districts at the start of the game

Uppdatering: 21 mar, 2020 @ 9:37

- origins will now get their proper bonuses and discounts

Uppdatering: 21 mar, 2020 @ 3:55

- the origin civics can no longer be taken with certain origins

Uppdatering: 20 mar, 2020 @ 14:22

- hotfix for a bug where the tier midfier would be applied twice when starting with an origin

Uppdatering: 20 mar, 2020 @ 13:11

- added starter origins. The starts are still there in civic form however, to allow combining them with other origins.
- fixed a bug where the debugmenu would ctd the game
- updated AI weights
- fixed a bug where the tier modifier would stay after a dyson swarm got taken by force.

A new megacorp origin will be coming soon^TM

Uppdatering: 19 mar, 2020 @ 16:38

- updated to 2.6.1

Uppdatering: 14 mar, 2020 @ 3:21

- Fixed a bug where the AIs Capital would be place inside another empires starting system when using the lost home civic.

Uppdatering: 7 jan, 2020 @ 9:08

- added synced localisation. Big thanks to FebHare for bringing it to my attention and coninuesly updating japanese translation patch!

Uppdatering: 6 jan, 2020 @ 6:19

- fixed chinese localisation