Stellaris
Dyson Swarm 3.4.*
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Actualización: 24 MAR 2020 a las 5:08 a. m.

- fixed some of the origins I broke
- the built in district patch now works again. No more city districts on swarms.

Actualización: 23 MAR 2020 a las 8:35 a. m.

- zeroG Farms will now provide extra jobs for home in the sky origin and civic
- Voidborn pops will no longer get debuffs for living on dyson swarms. This means that this mod now overrides the event origin.1
- When the AI builds normal foundries or factories on swarms, they will now automaticly be replaced by their respective swarm versions
- the home in the sky origin will now gain access to modular districts at the start of the game

Actualización: 21 MAR 2020 a las 9:37 a. m.

- origins will now get their proper bonuses and discounts

Actualización: 21 MAR 2020 a las 3:55 a. m.

- the origin civics can no longer be taken with certain origins

Actualización: 20 MAR 2020 a las 2:22 p. m.

- hotfix for a bug where the tier midfier would be applied twice when starting with an origin

Actualización: 20 MAR 2020 a las 1:11 p. m.

- added starter origins. The starts are still there in civic form however, to allow combining them with other origins.
- fixed a bug where the debugmenu would ctd the game
- updated AI weights
- fixed a bug where the tier modifier would stay after a dyson swarm got taken by force.

A new megacorp origin will be coming soon^TM

Actualización: 19 MAR 2020 a las 4:38 p. m.

- updated to 2.6.1

Actualización: 14 MAR 2020 a las 3:21 a. m.

- Fixed a bug where the AIs Capital would be place inside another empires starting system when using the lost home civic.

Actualización: 7 ENE 2020 a las 9:08 a. m.

- added synced localisation. Big thanks to FebHare for bringing it to my attention and coninuesly updating japanese translation patch!

Actualización: 6 ENE 2020 a las 6:19 a. m.

- fixed chinese localisation