Stellaris
z Expanded Traits, Civics, Pops, and More
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Aktualizacja: 1 lutego 2019 o godz. 6:47

1.1.3
Additions:
- With certain trait and civic combinations, you may start out with an exploited homeworld. With Expanded Events, this guarantees the Damaged Ecosystem event chain
- Chinorr Combine, added the Poisonous and Slow Breeder traits
- Chinorr Combine have Tropical habitat prefrence, always start with an exploited homeworld

Bug Fixes:
- Machine empires not getting buildings

Aktualizacja: 31 stycznia 2019 o godz. 20:47

1.1.2
Added compatibility with Diverse Districts

Additions:
- New Civic: Machine World
- New Civic: Mining Corporation
- Additional civic-based faction demands
- Roboticists and Replicators produce +0.5 robot assembly on machine worlds
- Patrol and warrior drones give +1 defensive army on hive worlds

Tweaks:
- More admin cap from civics
- Tweaked health and damage of machine empire defensive armies
- Zealous Crusaders not available with Merchant Guilds, Corporate Dominion, or Imperial Cult civics
- With Zealous Crusaders, priests benifit from the Ground Defense Planning tech

Bug Fixes:
- Progressive faction no longer unhappy about synths with migration control

Aktualizacja: 30 stycznia 2019 o godz. 20:55

1.1.1
Additions:
- Housing buildings benifit from housing technologies

Tweaks:
- Utopian Communal Housing has no rare crystal upkeep, higher energy upkeep
- Increased production from civic-specific branch office buildings by 1
- Tweaked some job weights

Bug Fixes:
- Synaptic Extensions/Modular Depots Traditions give +2 housing to housing buildings, as advertised
- Hunting and nature preserves can be built on your capital if the deposit isn't added on game start for any reason.

Aktualizacja: 27 stycznia 2019 o godz. 21:10

Initial Upload

Aktualizacja: 27 stycznia 2019 o godz. 20:57

Updated for Glavius compatibility

Aktualizacja: 26 stycznia 2019 o godz. 10:21

Initial Upload

Aktualizacja: 25 stycznia 2019 o godz. 21:06

1.1.0
Additions:
- New Trait, Regenerative Tissue

Tweaks:
- Reduced overall likelyhood that a pop will flee
- Pops being purged (not displaced) will not flee from starvation
- Pops are much less likely to flee to a country their previous owner was at war with, if there are any other options
- Adjusted AI weights on civics
- Hive Queen civic cannot be removed or added after game start

Bug Fixes:
- fixed refugee weights being additive instead of multiplicative, as intended

Aktualizacja: 25 stycznia 2019 o godz. 13:04

1.0.9.3
Up to date with latest Glavius AI patch

Tweaks:
- Construction Company's unique building gives +1 clerk jobs
- Pops fleeing starvation are much less likely to flee if there is still food stockpiled
- Ruler and specialist pops less likely to flee starvation
- Tweaked logic of where starving pops will try to flee to

Aktualizacja: 25 stycznia 2019 o godz. 11:24

Initial Upload

Aktualizacja: 24 stycznia 2019 o godz. 22:56

1.0.9.2
Tweaks:
- Royal Trading Company cannot be added or removed later

Bug Fixes:
- Planetary Capitals not giving right number of jobs