Stellaris
z Expanded Traits, Civics, Pops, and More
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Aktualizacja: 10 lutego 2019 o godz. 18:54

1.1.5.1

Tweaks:
- Restored some Blorg war declarations
- AI Corporation more likely to accept commercial pacts

Bug Fixes:
Delicate Ecosystem not spawning with their modifier

Aktualizacja: 10 lutego 2019 o godz. 15:20

Initial Upload

Aktualizacja: 9 lutego 2019 o godz. 9:38

1.1.5
Additions:
- New Civic: Lost Colony
- New Civic: Delicate Ecosystem
- Delicate Ecosystem modifier can spawn on random planets

Tweaks:
- Terraformer civic not available with life seeded, living world, or post apocalyptic civics
- With terraformer, start with only one industrial wasteland blocker on homeworld
- Hive World Civic requires Utopia instead of Apocalypse

Bug Fixes:
- Temporarily removed pops fleeing slavery event until I can figure out how it is causing crashes.

Aktualizacja: 8 lutego 2019 o godz. 11:44

Initial Upload

Aktualizacja: 7 lutego 2019 o godz. 21:17

1.1.4.1
Tweaks:
- With Subterranean Evolution, can expand a planet a third time with either the World Shaper or Hive World perk
- Artisan drones upkeep increased to 8 minerals (up from 6)

Bug Fixes:
- Fixed broken faction demands
- Removed Happy Aristocrat demand until I can figure out why it's broken

Aktualizacja: 7 lutego 2019 o godz. 15:48

Updated with Glavius changes
Trader Enclaves won't trade alloys and consumer goods until after the galactic market has been founded

Aktualizacja: 7 lutego 2019 o godz. 15:04

1.1.4
- Compatibility with 2.2.5 beta patch

Additions
- New Edict, Pitharan Fertilizer
- New Edict, Crystalline Hull Plating
- Amusement Megaplex and Underground Clubs are more effective on gaia and resort worlds, especially gaia resort worlds
- When an enclave station is destroyed, one lucky nation will get two refugee pops. They will strongly prefer to flee to the space owner of their system, if that is an option
- Trader Enclaves offer alloys and consumer goods at base market price + a fee
- Changed how enclave species get their extra traits
- Planets that have been expanded with the Mastery of Nature perk can be expanded further underground. Similar to the ability of Subterranean Evolution civic, but significantly more expensive.
- Resort Worlds give +50% trade value, +1 entertainer job per 5 pops, +20% amenities and immigration pull to other planets
- Iferyx playable with Megacorp, as a democracy with the Merchant Guilds and Shadow Government civics
- Can build trade buildings on habitats once there are no more free districts
- Additional faction demands
- Democratic Crusaders can make claims against non democracies under liberation war policy. Democratic players that are militarist and fanatic egalitarian can do the same.

Tweaks:
- Crime from new unique criminal syndicate buildings have been brought up to match the vanilla buildings
- Democratic Crusaders will generally prefer liberation wars policy
- Utopian Communal Housing upkeep increased to 4 energy (up from 3)
- Merchant Guilds provide +1 merchant and -1 clerks from trade buildings
- Merchant Guilds no longer give bonuses to clerks
- Exalted Priesthood give +25% spiritualist ethics attraction, high priests give +1 amenities
- Removed native +10% pop assembly speed from Machine Intelligence

Bug Fixes:
- Can resettle slaves regardless of policy, for real this time

Aktualizacja: 2 lutego 2019 o godz. 21:21

1.1.3.1
- Added Compatibility with More Events Mod

Tweaks:
- Pops fleeing high crime will usually try to flee to another planet in the same empire
- Slaves less likely to flee thrall and penal colonies
- Slave processing center will make it even less likely that a slave will flee
- Pops less likely to flee from empires with the slavers guild / indentured assets civic
- Criminal jobs add a small amount of crime

Aktualizacja: 1 lutego 2019 o godz. 7:21

Initial Upload

Aktualizacja: 1 lutego 2019 o godz. 7:16

Adjusted some pop weights