Stellaris
z Expanded Traits, Civics, Pops, and More
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Mis à jour le : 8 juil. 2023 à 20h14

Mis à jour le : 8 juil. 2023 à 16h56

1.9
Additions:
- New Tech: Necromatic Thaumaturgy
- New Tech: Cybernetic Mastery
- New Tech: Synthetic Mastery
- New Trait: Reinforced Exoskeleton
- New Trait: Enhanced Machinist
- New Trait: Augmented Machinist
- New Manifesti faction demand
- Military Backup Agenda gives +300 admiral and general experience when launched

Tweaks:
- Genetic / Congenital Memory no longer gives unity
- Genetic Memory cannot be used with Quick Learners or Talented (Congenital Memory still can)
- Independent Nation State costs more unity and less influence to clear
- New tech icon for Genetic Mastery

Bug Fixes:
- Fixed Shroud-Touched Research Drone leader trait
- Fixed industrial districts not getting job swaps from capital designations
- Fixed Elder Miner not doing anything
- Master Computer properly gives -1 negative leader traits
- Rebalanced authority random weights
- Fixed broken requirements for Under-One Rule

Mis à jour le : 26 juin 2023 à 12h30

Added compatibility with More Eager Leaders

Mis à jour le : 25 juin 2023 à 22h13

1.8.4
Tweaks:
- Generals assigned to planets with military academies increase empire size from planets
- Military academies have increased energy and unity upkeep when the planet has an army leader

Mis à jour le : 22 juin 2023 à 15h21

Mis à jour le : 19 juin 2023 à 21h38

Mis à jour le : 18 juin 2023 à 23h10

Mis à jour le : 17 juin 2023 à 15h20

Mis à jour le : 16 juin 2023 à 19h41

1.8.3
Additions:
- Leaders and Heirs do not use Leader Capacity
- Generals assigned to planets with a military academy do not use leader capacity
- Generals gain experience when assigned to a planet

Tweaks:
- Pop growth and habitability from healthcare workers increased by 50%
- Consumer goods upkeep from healthcare and megastore campaigns reduced
- Food upkeep for hive drone campaign reduced
- Imperial Faction requires at least 50% naval capacity usage (from 75%)
- Independent country blockers now cost both unity and influence to remove

Bug Fixes:
- Fixed Regional Governance faction demand
- Fixed broken localization
- Fixed dystopian warrior cultures being able to build arenas
- Fixed purged allowed policy triggers
- Fixed pop factions considering robots when they shouldn't.

Removals:
- Noxious now modifies habitability cap as per vanilla
- Military Academies no longer increase naval capacity or defensive armies from soldiers
- General experience from Military Academies was bugged, and was removed

Mis à jour le : 6 juin 2023 à 20h51