Stellaris
Propaganda and Espionage - LEGACY 2.2*
กำลังแสดง 1-10 จาก 39 รายการ
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อัปเดต: 25 ม.ค. 2019 @ 6: 32pm

Added Recall, Reassign, Repeat options to Cells that have finished a mission.
Testing new influence cost for cells instead of energy

อัปเดต: 24 ม.ค. 2019 @ 7: 26am

Initial Upload

อัปเดต: 24 ม.ค. 2019 @ 5: 50am

Fixed menu bug

Forgot to take tech stealing out of testing timeline, now takes two years

อัปเดต: 24 ม.ค. 2019 @ 5: 36am

Initial Upload

อัปเดต: 24 ม.ค. 2019 @ 1: 57am

Initial Upload

อัปเดต: 23 ม.ค. 2019 @ 4: 28pm

Removed Intelligence Funding (not anti-funding). Cost of that now limited to operationl scale.

New longterm operations involving the new Intelligence Cell mechanic.

New technologies to unlock more Intelligence Cells.

Tweaked under-the-hood stuff for performance and ease of updates

Much better pass/fail balance

AI espionage cooldown now actually working (and longer)

อัปเดต: 13 ม.ค. 2019 @ 3: 19am

Small localisation bug fix
Added @oblevdorohmsic's chinese localisation
Fixed agents going on holiday and not finishing mission

อัปเดต: 12 ม.ค. 2019 @ 4: 25pm

Legibility Update.

AI spam should be fixed now.

Can finally start adding new features again, now that the core mod is in better shape.

อัปเดต: 12 ม.ค. 2019 @ 7: 46am

Forgot to remove some Moth-Balled files

อัปเดต: 12 ม.ค. 2019 @ 7: 16am

New Map Mode colours
Ai switch policies less often and have better control of them.
Lower policy cost
Rejigged HE's
Much better Ai decision making
Anti player-spam mechanic introduced
Localisation bug fixes
Ai try to steal tech from those with high tech levels
Fixed boost relations fail bug