Stellaris
Propaganda and Espionage - LEGACY 2.2*
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Actualización: 25 ENE 2019 a las 6:32 p. m.

Added Recall, Reassign, Repeat options to Cells that have finished a mission.
Testing new influence cost for cells instead of energy

Actualización: 24 ENE 2019 a las 7:26 a. m.

Initial Upload

Actualización: 24 ENE 2019 a las 5:50 a. m.

Fixed menu bug

Forgot to take tech stealing out of testing timeline, now takes two years

Actualización: 24 ENE 2019 a las 5:36 a. m.

Initial Upload

Actualización: 24 ENE 2019 a las 1:57 a. m.

Initial Upload

Actualización: 23 ENE 2019 a las 4:28 p. m.

Removed Intelligence Funding (not anti-funding). Cost of that now limited to operationl scale.

New longterm operations involving the new Intelligence Cell mechanic.

New technologies to unlock more Intelligence Cells.

Tweaked under-the-hood stuff for performance and ease of updates

Much better pass/fail balance

AI espionage cooldown now actually working (and longer)

Actualización: 13 ENE 2019 a las 3:19 a. m.

Small localisation bug fix
Added @oblevdorohmsic's chinese localisation
Fixed agents going on holiday and not finishing mission

Actualización: 12 ENE 2019 a las 4:25 p. m.

Legibility Update.

AI spam should be fixed now.

Can finally start adding new features again, now that the core mod is in better shape.

Actualización: 12 ENE 2019 a las 7:46 a. m.

Forgot to remove some Moth-Balled files

Actualización: 12 ENE 2019 a las 7:16 a. m.

New Map Mode colours
Ai switch policies less often and have better control of them.
Lower policy cost
Rejigged HE's
Much better Ai decision making
Anti player-spam mechanic introduced
Localisation bug fixes
Ai try to steal tech from those with high tech levels
Fixed boost relations fail bug