Stellaris

Stellaris

PLANETARY DIVERSITY New Worlds Module
Ergebnisse 41–50 von 64
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Update: 6. Juni 2019 um 13:39

=Updated to Stellaris 2.3=

Tweaks:

Removed again 20% minimum habitability requirement for colonizing, as it messes with android colonization, will need to think of something if this makes AI spam colonize marginals all over;

Fixed bug that caused special orbital resources (like Dragon's hoard and others) to be replaced;

Content update:

Volcanic worlds no longer look like Moltens, new textures have been added more in style with Jupiter's moon Io;

Desolate worlds no longer use the Barren texture pool, they have new Mars-like textures and also show a thin cloud cover. As a result, since this mod updates the Human Sol start to have a colonizeable Desolate Mars, it will also show the Mars texture with a cloud cover (but not in primitive sol).

Update: 12. Mai 2019 um 9:26

Fixed the Pressurized Arcology building for Gestalt empires.

Update: 5. Mai 2019 um 4:57

Sync with Planetary Diversity's May 5th update;
The terraforming and subterranean candidate survey event has been removed, in favor of spawning these after galaxy generation, this gives better control of their numbers and can be further balanced if its concluded they're too few or too many. Some of these may be more common on moons, others on planets, and more conditions that affect the spawn odds can be added later;
The Dwarf Planetoid has been disabled (but the planet class still exists so it doesnt break your saves), as its just a smaller cold barren, doesnt really add anything, so the Sol start has also been changed, Ceres is now cold barren (Airless World) and Rhea and Pluto are frozen.

Update: 14. Apr. 2019 um 8:31

Added a check to remove the Adapted Environment modifier if you terraform a marginal world with one to an habitable class. This will prevent some marginal-unique buildings to be constructed in standard habitable worlds which were terraformed.

Update: 6. Apr. 2019 um 7:06

Added filters to prevent the mod's engine to replace planet classes and deposits on special scripted systems.

Update: 31. März 2019 um 7:58

Russian Localization added, credits go to Nyyrikki, much appreciated!
Any missing russian localization is likely to be on the main mod's side since the new stuff Gatekeeper added is not translated yet, but that will be worked on as well, just may take longer as its a lot of stuff.

Update: 29. März 2019 um 12:17

Sync with Planetary diversity main.

Update: 27. März 2019 um 12:38

Sync with Planetary diversity main.

Update: 27. März 2019 um 11:38

2 New buildings for subterranean colonies, as well as Desolate and the other more hostile marginals:
- Aeroponic Complex, allows some food to be grown in those worlds that will not get farming deposits;
- Pressurized Arcology, provides more housing and even some jobs

The Adapted Environment and Underground Colony Planning decisions should no longer matter much, as they are automatically spawned after the uninhabitable world is terraformed to its habitable version. So the AI will colonize these as I have tested and confirmed. The Sol system has been updated so both Luna and Mars already have the modifiers, while Europa can be terraformed. In the future I may add another decision to remove the modifier, as you can improve habitability by tech and other means as your game progresses, and no longer need the boost from the modifier since it also gives you energy and cost penalties.

The subterranean candidate anomalies should have higher chances of spawning on systems without any habitable planets, but I dont know if this works in a noticeable way.
Let me know if you feel the buildings need tweaking, I dont want them to be OP or useless.

Update: 27. März 2019 um 11:36

Initial Upload