Stellaris
Ecology Mod
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Actualización: 6 ENE 2019 a las 9:51 a. m.

- Some more small compatibility improvements.

Actualización: 6 ENE 2019 a las 8:01 a. m.

Ecology Mod Compatibility Patch
- Ethics override removed.
- Environmental Protocol and Industrial Privatization policies removed.

Actualización: 5 ENE 2019 a las 8:34 p. m.

- Hive minds and machine empires can now use garbage worlds.

Actualización: 5 ENE 2019 a las 5:10 p. m.

- Consumerism now allows the construction of the Software Factory building, which produces consumer goods from energy and adds executive jobs.
- Artisan no longer "overriden" because that didn't work.

Actualización: 5 ENE 2019 a las 3:48 p. m.

Artisans disappeared. Reverted back to solve the mystery. They should not have disappeared.

Can't override the file apparently. Will have to redesign consumerism.

Actualización: 5 ENE 2019 a las 3:42 p. m.

- Wildlife Preserve and Environmental Stewardship now require 20 pops to trigger to offset the new bonuses from the new blockers.
- Various minor bug fixes.

Actualización: 5 ENE 2019 a las 11:53 a. m.

- Consumerist ethic added. It replaces an administrator with an executive and makes artisans produce 1 unity.

Actualización: 5 ENE 2019 a las 8:14 a. m.

- Materialists and Spiritualists slightly changed. Both can now use AI equally.
- Materialists now have access to the Industrial Privatization policy, allowing them to maximize production at the cost of lots of pollution.
- Spiritualists now access the Environmental Protocol policy, allowing them to minimize pollution at the cost of a fair amount of production.

Actualización: 5 ENE 2019 a las 8:10 a. m.

- Added new blockers that generate bad environmental conditions if removed, but also add districts to the planet.
- Various bugfixes.

Actualización: 4 ENE 2019 a las 12:41 p. m.

- Racket's waste processing center has been renamed to junk processing center and its icon changed for visual distinction. It also provides waste manager (or overseer) jobs instead of technicians.