Stellaris

Stellaris

Ecology Mod
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Update: 6 Jan, 2019 @ 9:51am

- Some more small compatibility improvements.

Update: 6 Jan, 2019 @ 8:01am

Ecology Mod Compatibility Patch
- Ethics override removed.
- Environmental Protocol and Industrial Privatization policies removed.

Update: 5 Jan, 2019 @ 8:34pm

- Hive minds and machine empires can now use garbage worlds.

Update: 5 Jan, 2019 @ 5:10pm

- Consumerism now allows the construction of the Software Factory building, which produces consumer goods from energy and adds executive jobs.
- Artisan no longer "overriden" because that didn't work.

Update: 5 Jan, 2019 @ 3:48pm

Artisans disappeared. Reverted back to solve the mystery. They should not have disappeared.

Can't override the file apparently. Will have to redesign consumerism.

Update: 5 Jan, 2019 @ 3:42pm

- Wildlife Preserve and Environmental Stewardship now require 20 pops to trigger to offset the new bonuses from the new blockers.
- Various minor bug fixes.

Update: 5 Jan, 2019 @ 11:53am

- Consumerist ethic added. It replaces an administrator with an executive and makes artisans produce 1 unity.

Update: 5 Jan, 2019 @ 8:14am

- Materialists and Spiritualists slightly changed. Both can now use AI equally.
- Materialists now have access to the Industrial Privatization policy, allowing them to maximize production at the cost of lots of pollution.
- Spiritualists now access the Environmental Protocol policy, allowing them to minimize pollution at the cost of a fair amount of production.

Update: 5 Jan, 2019 @ 8:10am

- Added new blockers that generate bad environmental conditions if removed, but also add districts to the planet.
- Various bugfixes.

Update: 4 Jan, 2019 @ 12:41pm

- Racket's waste processing center has been renamed to junk processing center and its icon changed for visual distinction. It also provides waste manager (or overseer) jobs instead of technicians.