Stellaris

Stellaris

Extra Ship Components 3.0 [2.3.3]
Zobrazeno 11–20 z 34 položek
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Aktualizace: 12. dub. 2019 v 8.05

- Fixed cost of large Wave-Force Armor.
- Updated events that trigger Unbidden invasion if dangerous ESC techs have been researched.

Aktualizace: 7. dub. 2019 v 8.39

- Added support for new NSC ship class, the exploration ship
- Fixed some localization issues

Aktualizace: 23. bře. 2019 v 7.05

- Doubled living crystal cost and upkeep of crystalline weapons.
- Mercenary strikecrafts now cost a bit less alloys, but have additional energy credit cost when building to simulate actual hiring of mercenaries.
- Fixed a typo for living crystal farmer unit job effect.

Aktualizace: 16. úno. 2019 v 3.30

- Added support for At War: Planetary Defense Force.
- Fixed tier 7 shields having less regeneration than intended.
- Added auto-upgrade path from Advanced String Sensors to Psionic Sensors, since latter are explicitly better.

Aktualizace: 9. úno. 2019 v 11.27

- Upgraded strikecrafts to 2.2.5 values.
- Added Mercenary Squadron and Elite Mercenary Squadron hangars for Megacorps and empires with Corporate Dominion civic.

Aktualizace: 3. úno. 2019 v 9.59

- Fixed ESC missiles having lower damage against hull than intended.
- Increased weight of the initial crystalline weapon tech.
- Fixed Standardized Warheads aux component not giving all benefits as intended.
- Fixed a few supposedly self-referencing strings in localization.

Aktualizace: 19. led. 2019 v 9.50

- Crystal Farmers have been promoted into specialists / complex drones.
- Updated AI budgeting for ESC resources. This should make AI more likely to upgrade existing ships.
- Fixed a few instances where alloy upkeep was unintentionally too high.

Aktualizace: 28. pro. 2018 v 16.16

- Fixed ESC PD damage against armor.
- Watcher of Eternity now uses dark matter instead of Zro to make it actually-available to everyone.
- Tier 2 Living Crystal Farm now requires half as much rare crystals for upkeep.
- Added two techs that make Living Crystal farming more lucrative.
- Added a bunch of edicts that are paid for with ESC rare resources (and nanites).

Aktualizace: 28. pro. 2018 v 9.25

file synchronization

Aktualizace: 25. pro. 2018 v 11.32

- Added back building for Dark Matter production.
- Culture Nexus, Cerebral Node and Network Regulator should now convert into each other when planet-holder empire changes in type.
- Updated logic behind empire-unique buildings. It is no longer possible to construct multiples copies of them by abusing build queue.
- Switched to vanilla logic behind restricting technologies to late-game only.
- Removed Nanite Transmutation from the list of cascade-reverse-engineerable technologies. At least until PDX fixes AI overbuilding Nanite Transmuters.