Stellaris

Stellaris

Dark Matter Power Creation
Viser 1-10 af 12 forekomster
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Opdatering: 7. juli 2019 kl. 17:37

- Fixes some missing localisation and bugs.

Opdatering: 20. juni 2019 kl. 18:43

REWORK
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The entire Dark Matter Acquisition Events have been reworked.

An Event Chain is now added that will guide you through every steps, telling you exactly what is needed.

Calling the Smuggler now requires you to pay up front costs, but he will skip through physics and engineering techs for you.

Calling the Curator now requires you to pay some credits and donate a level 5+ scientist to their order, but will skip through physics tech for you.

Opdatering: 5. juni 2019 kl. 12:04

- Updated to 2.3

Opdatering: 16. mar. 2019 kl. 9:43

- Mod integrated to ACOT.

Opdatering: 16. mar. 2019 kl. 3:18

Initial Upload

Opdatering: 18. dec. 2018 kl. 1:04

- Fixed Level 5 Erudite not being counted as eligible.

Opdatering: 9. dec. 2018 kl. 7:31

Mod Updated to 2.2 with various improvements

Major Changes

1. Chances for tech to pop up have been changed slightly to make it somewhat easier to acquire if you have the right people.

2. Dark Matter Generation now provides a unique building that generates Dark Matter with high upkeep instead.

3. Dark Matter Container now provides 5% energy output and upkeep reduction to districts and starbases instead.

4. Dark Matter Strategy now provides 0.5 influence and two DM resource-unique edicts instead.

Minor Changes

1. You will no longer be able to hire smugglers or curators if you don't actually have the money. Tbe costs have been adjusted slightly.

2. You can now use the curator option if you have them in your contact list. (Previously you need to have their insights)

Opdatering: 7. sep. 2018 kl. 0:16

- Removes Titan and Manifest Destiny Requirements for the last two techs.

- Corrects the scientist level required for techs. (Previously required a level 7+)

- Change from MTTH to on_tech_level_increase on_actions

Opdatering: 13. aug. 2018 kl. 4:24

- Adds MTTH to the events to help lessen performance strains at late-game.

Opdatering: 2. aug. 2018 kl. 19:51

- Fixed Dark Matter Power Generation requiring WRONG kind of sceintist expertises.

WRONG!