Stellaris

Stellaris

Dark Matter Power Creation
Showing 1-10 of 12 entries
< 1  2 >
Update: 7 Jul, 2019 @ 5:37pm

- Fixes some missing localisation and bugs.

Update: 20 Jun, 2019 @ 6:43pm

REWORK
-----------------------------------------------------

The entire Dark Matter Acquisition Events have been reworked.

An Event Chain is now added that will guide you through every steps, telling you exactly what is needed.

Calling the Smuggler now requires you to pay up front costs, but he will skip through physics and engineering techs for you.

Calling the Curator now requires you to pay some credits and donate a level 5+ scientist to their order, but will skip through physics tech for you.

Update: 5 Jun, 2019 @ 12:04pm

- Updated to 2.3

Update: 16 Mar, 2019 @ 9:43am

- Mod integrated to ACOT.

Update: 16 Mar, 2019 @ 3:18am

Initial Upload

Update: 18 Dec, 2018 @ 1:04am

- Fixed Level 5 Erudite not being counted as eligible.

Update: 9 Dec, 2018 @ 7:31am

Mod Updated to 2.2 with various improvements

Major Changes

1. Chances for tech to pop up have been changed slightly to make it somewhat easier to acquire if you have the right people.

2. Dark Matter Generation now provides a unique building that generates Dark Matter with high upkeep instead.

3. Dark Matter Container now provides 5% energy output and upkeep reduction to districts and starbases instead.

4. Dark Matter Strategy now provides 0.5 influence and two DM resource-unique edicts instead.

Minor Changes

1. You will no longer be able to hire smugglers or curators if you don't actually have the money. Tbe costs have been adjusted slightly.

2. You can now use the curator option if you have them in your contact list. (Previously you need to have their insights)

Update: 7 Sep, 2018 @ 12:16am

- Removes Titan and Manifest Destiny Requirements for the last two techs.

- Corrects the scientist level required for techs. (Previously required a level 7+)

- Change from MTTH to on_tech_level_increase on_actions

Update: 13 Aug, 2018 @ 4:24am

- Adds MTTH to the events to help lessen performance strains at late-game.

Update: 2 Aug, 2018 @ 7:51pm

- Fixed Dark Matter Power Generation requiring WRONG kind of sceintist expertises.

WRONG!