XCOM 2
WotC Ballistic Shields
Hiển thị 1-10 trong 16 mục
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Cập nhật: 3 Thg06, 2021 @ 7:36am

Pull request by Iridar ( https://github.com/Musashi1584/WotCBallisticShields/pull/5 )

Changelog:
Implemented SPARK Ballistic Shields. Upgraded alongside SPARK armor. Deal +1 damage and stun rather than disorient. Grant 10/15/20 shield points. NO SPECIAL MEASURES are taken to make Heavy Weapons or BIT-related abilities unavailable while using a shield, resulting in janky visuals / broken abilities.

- Added compatibility config for SPARK Shields -> Shield Attachments mod.

- Rebalanced soldier shields to be more in line with the sword progression.

- Damage changed from:
2-3 +0 -> 4-5 +0 -> 6-7 +0
to:
2-3 +1 -> 3-4 +1 -> 5-6 +1

- ISOUNDRANGE from 18 to 10 (slightly larger than 8 for swords). 12 for SPARK shields.
- NUM_UPGRADE_SLOT for Beam-tier shields from 3 to 2, in line with Vanilla.
- Disorient and stun on melee attacks are now configurable and can be turned off.
- Added Expand Tag Handler.
- Localized shield weapon category.
- Improved in-game descriptions for soldier shields.
- Made some minor tweaks to soldier shield weapon templates to be more consistent.
- Changed Stat UI Markup for melee Aim bonus to say "MELEE AIM" instead of just "AIM". Used base game localization, so should apply to all locales.
- Added a bool flag for Shield Bash to override melee death visualization so that killed enemies get knocked back and ragdoll rather than flop to the ground.

Cập nhật: 22 Thg10, 2020 @ 11:50am

Pull Request from Iridar

* Bash applies Disorient via Bonus Weapon Effect.
* Added a configurable list of character templates that will be excluded from animation patching by Ballistic Shields.
* Fixed shields flickering/disappearing by replacing their weapon archetypes.
* Fixed incorrect weaponcat for Sawed Off Shotguns in the config.
* Moved the Cover Generator effect to a separate passive ability. This is necessary so it can be independently overridden by abilities like Bulwark that grant superior cover. Also changed icon color to "Item" instead of "Perk".

Cập nhật: 29 Thg06, 2020 @ 4:18am

- Compatibility update to support true primary secondaries

Cập nhật: 6 Thg03, 2020 @ 5:55am

Use OPTC to add photobooth poses for better compatibility

Cập nhật: 31 Thg01, 2020 @ 1:24am

Credits to Iridar
- Make Shield Wall override WAR Suit's Shieldwall as there's an incompatibility between Shieldwall and Ballistic Shield passive.
- Make Shield Wall override WAR Suit's Shieldwall as there's an incompatibility between Shieldwall and Ballistic Shield passive.
- Made Energy Shield's Effect Name unique.
- Added icons for Ballistic Shield passive and Shield Bash.
- Made logging toggleable through config and disabled by default.

Cập nhật: 9 Thg01, 2020 @ 6:50am

Should fix attacking with sword uses shield bash animtion

Cập nhật: 7 Thg05, 2019 @ 11:38am

Added an config option to make shield wall a free action

Cập nhật: 27 Thg12, 2018 @ 2:52pm

Changed mobility penalty to -1
Added aim penailty of -10
Changed poses localizations to use dynamic array notation for better compatibility with the cx poses pack or other mods that add poses

Cập nhật: 13 Thg12, 2018 @ 9:26am

Fix some bad gamestate handling in UpdateStorage

Cập nhật: 25 Thg08, 2018 @ 7:06am

- Using the new HL hooks to get rid of some code cluttering in the Primary Secondaries mod